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Dungeon 112: Castle Maure comments?
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<blockquote data-quote="Drew" data-source="post: 1613902" data-attributes="member: 1314"><p>My high level homebrew campaign was on hold for a while so, on a whim, I called a few friends and told them to roll up 12th level characters and have at it. We've played three times thus far, and can't wait to go in again. The first level has been cleared away (except the Terrible Iron Golem, which they fled) and a lot of the second level has been explored as well.</p><p></p><p>I love this dungeon. I was in the mood for something I could run whenever I could with whatever players were available...but I wanted it to be something clever and well put together. Maure Castle both meets and exceeds my expectations. My players are having a blast, and actually bugging me about playing again. Great job to everyone involved!</p><p></p><p>I have a couple of questions, though. The first is simple: How do you say "Maure?"</p><p></p><p>The second two are spoilers:</p><p></p><p>[spoiler]</p><p>One of the PCs has been enthralled by the purple stone. There really isn't a lot of info on this strange item. The adventure says that it once tried to gather the cults together...but what in the world would it do with an enthralled PC? I guess I'm just looking for suggestions. Should he go about trying to recruit people on the streets of Greyhawk or what?</p><p></p><p>Also, the hook I chose was that the PCs were asked to go here by Mordenkainen and Bigby. The hook says that Mordy lends them his silver key, but doesn't give any real info on WHY these two Circle of Eight wizards would send a group of adventures in to mess with Eli rather than go in themselves. I have a few ideas about Mordenkainen's motives, but any cool suggestions would be great.</p><p>[/spoiler] </p><p></p><p>Anyway, let me once again state that this is the best adventure Dungeon has put out. I would easily have payed $15 for this thing in another format. Kudos to everyone involved.</p></blockquote><p></p>
[QUOTE="Drew, post: 1613902, member: 1314"] My high level homebrew campaign was on hold for a while so, on a whim, I called a few friends and told them to roll up 12th level characters and have at it. We've played three times thus far, and can't wait to go in again. The first level has been cleared away (except the Terrible Iron Golem, which they fled) and a lot of the second level has been explored as well. I love this dungeon. I was in the mood for something I could run whenever I could with whatever players were available...but I wanted it to be something clever and well put together. Maure Castle both meets and exceeds my expectations. My players are having a blast, and actually bugging me about playing again. Great job to everyone involved! I have a couple of questions, though. The first is simple: How do you say "Maure?" The second two are spoilers: [spoiler] One of the PCs has been enthralled by the purple stone. There really isn't a lot of info on this strange item. The adventure says that it once tried to gather the cults together...but what in the world would it do with an enthralled PC? I guess I'm just looking for suggestions. Should he go about trying to recruit people on the streets of Greyhawk or what? Also, the hook I chose was that the PCs were asked to go here by Mordenkainen and Bigby. The hook says that Mordy lends them his silver key, but doesn't give any real info on WHY these two Circle of Eight wizards would send a group of adventures in to mess with Eli rather than go in themselves. I have a few ideas about Mordenkainen's motives, but any cool suggestions would be great. [/spoiler] Anyway, let me once again state that this is the best adventure Dungeon has put out. I would easily have payed $15 for this thing in another format. Kudos to everyone involved. [/QUOTE]
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