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<blockquote data-quote="Erik Mona" data-source="post: 1815167" data-attributes="member: 2174"><p>Thanks for spreading the word about the map delay, Alz.</p><p></p><p>As far as setting material in Dungeon is concerned, my general philosophy is that the vast majority of our readers play Dungeons & Dragons more or less as presented in the three core rulebooks. Sure, many of them augment their experience with material from secondary sourcebooks like the Manual of the Planes or Libris Mortis, but the three things all of them have in common are the Player's Handbook, Dungeon Master's Guide, and the Monster Manual.</p><p></p><p>A (probably sizable) minority of our readers either play in or are interested in the Forgotten Realms campaign setting. Probably about the same number play or are interested in the Greyhawk campaign setting, possibly because they play in the RPGA's 14,000-player Living Greyhawk campaign and possibly because they have exceptionally good taste. </p><p></p><p>A large percentage of our readers are no doubt curious about the Eberron campaign setting. Most of them probably haven't decided whether to "take the plunge," yet, while others have yet to pull the new campaign together. But more and more every month, Eberron fandom is growing.</p><p></p><p>Ideally, all three adventures in each issue of Dungeon will be usable in any campaign, with a little modification here and there. Occasionally, a module proposal is so interesting, or an idea so scrumptious or potentially popular, that it is "worth it" to sacrifice a high-utility adventure to spotlight something that will generate buzz, tickle the fancy of a strong contingent of our readers (such as psionics fans), or try something new.</p><p></p><p>Greyhawk and Forgotten Realms adventures (as well as adventures with "no" setting or a generic setting which everyone must convert) fit the first mold, and make up the vast majority of the adventures we publish. Some Eberron adventures would fit in this category, as well. Others fit in the second mold. "Steel Shadows," with its focus on one of the more esoteric elements of Eberron (warforged), is definitely one of the "riskier" adventures. </p><p></p><p>We'll definitely take the opportunity to emphasize some of Eberron's quirky elements, but the magazine's primary emphasis will remain more or less "straight" sword & sorcery for as long as I'm associated with it.</p><p></p><p>--Erik Mona</p><p>Editor-in-Chief</p><p>Dragon & Dungeon Magazines</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 1815167, member: 2174"] Thanks for spreading the word about the map delay, Alz. As far as setting material in Dungeon is concerned, my general philosophy is that the vast majority of our readers play Dungeons & Dragons more or less as presented in the three core rulebooks. Sure, many of them augment their experience with material from secondary sourcebooks like the Manual of the Planes or Libris Mortis, but the three things all of them have in common are the Player's Handbook, Dungeon Master's Guide, and the Monster Manual. A (probably sizable) minority of our readers either play in or are interested in the Forgotten Realms campaign setting. Probably about the same number play or are interested in the Greyhawk campaign setting, possibly because they play in the RPGA's 14,000-player Living Greyhawk campaign and possibly because they have exceptionally good taste. A large percentage of our readers are no doubt curious about the Eberron campaign setting. Most of them probably haven't decided whether to "take the plunge," yet, while others have yet to pull the new campaign together. But more and more every month, Eberron fandom is growing. Ideally, all three adventures in each issue of Dungeon will be usable in any campaign, with a little modification here and there. Occasionally, a module proposal is so interesting, or an idea so scrumptious or potentially popular, that it is "worth it" to sacrifice a high-utility adventure to spotlight something that will generate buzz, tickle the fancy of a strong contingent of our readers (such as psionics fans), or try something new. Greyhawk and Forgotten Realms adventures (as well as adventures with "no" setting or a generic setting which everyone must convert) fit the first mold, and make up the vast majority of the adventures we publish. Some Eberron adventures would fit in this category, as well. Others fit in the second mold. "Steel Shadows," with its focus on one of the more esoteric elements of Eberron (warforged), is definitely one of the "riskier" adventures. We'll definitely take the opportunity to emphasize some of Eberron's quirky elements, but the magazine's primary emphasis will remain more or less "straight" sword & sorcery for as long as I'm associated with it. --Erik Mona Editor-in-Chief Dragon & Dungeon Magazines [/QUOTE]
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