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<blockquote data-quote="takasi" data-source="post: 1815513" data-attributes="member: 20194"><p>Mr. Mona, what exactly is "straight" sword & sorcery? What are you implying about Eberron? That it adds some type of element that isn't compatible with other settings? Please don't sell this setting short. I'll admit I don't know exactly what your standards are, but I have a general idea based on casually following your posts over the last three years. Eberron fits in with MOST, not some, of the elements you and the majority of Dungeon readers look for in a D&D campaign. </p><p></p><p>Your first adventure, Queen with Burning Eyes, was an excellent opportunity to show how traditional Dungeon modules can fit into Eberron. I suspect that it failed to do this, considering the posts in this thread. There are no warforged encounters, yet people assume there are due to the illustrations. And while I'm a very active miniatures player and highly enjoyed the use of terrain tiles and miniatures suggestion, I think you confused readers by mixing this element with your first Eberron adventure. </p><p></p><p>Whether you personally like it or not, Dungeon plays a role in the success or failure of Eberron. You may have an intuition or market research telling you what your readers want, but you must also factor in your heavy influence on them. If you believe Eberron is not "straight", not core, not fundamental to the D&D brand, than you risk transferring that belief to your readers. It's a self-fulfilling prophecy.</p><p></p><p>IMO the best thing you can do to reach out to off-the-shelf-campaigns and raise brand awareness for WotC settings is to add sidebars for campaign placement suggestions for every adventure. Is this possible? </p><p></p><p>Please don't use your influence at Dungeon to create new adventures for Greyhawk. The best thing you can do for Oerth is to keep spotlighting Living Greyhawk, especially now that Polyhedron is gone. Remind people of the wealth of campaign modules, support material and ongoing canon updates available for free for home use by the RPGA and its members. Creating new Greyhawk adventures does nothing, IMO, but prop up a campaign setting that no longer has retail support from WotC. Exploiting the nostalgia of older fans may help the magazine in the short term, but you are alienating the future fanbase of younger consumers of WotC products, especially players of upcoming games like Dragonshards and D&D Online that take place in Eberron.</p></blockquote><p></p>
[QUOTE="takasi, post: 1815513, member: 20194"] Mr. Mona, what exactly is "straight" sword & sorcery? What are you implying about Eberron? That it adds some type of element that isn't compatible with other settings? Please don't sell this setting short. I'll admit I don't know exactly what your standards are, but I have a general idea based on casually following your posts over the last three years. Eberron fits in with MOST, not some, of the elements you and the majority of Dungeon readers look for in a D&D campaign. Your first adventure, Queen with Burning Eyes, was an excellent opportunity to show how traditional Dungeon modules can fit into Eberron. I suspect that it failed to do this, considering the posts in this thread. There are no warforged encounters, yet people assume there are due to the illustrations. And while I'm a very active miniatures player and highly enjoyed the use of terrain tiles and miniatures suggestion, I think you confused readers by mixing this element with your first Eberron adventure. Whether you personally like it or not, Dungeon plays a role in the success or failure of Eberron. You may have an intuition or market research telling you what your readers want, but you must also factor in your heavy influence on them. If you believe Eberron is not "straight", not core, not fundamental to the D&D brand, than you risk transferring that belief to your readers. It's a self-fulfilling prophecy. IMO the best thing you can do to reach out to off-the-shelf-campaigns and raise brand awareness for WotC settings is to add sidebars for campaign placement suggestions for every adventure. Is this possible? Please don't use your influence at Dungeon to create new adventures for Greyhawk. The best thing you can do for Oerth is to keep spotlighting Living Greyhawk, especially now that Polyhedron is gone. Remind people of the wealth of campaign modules, support material and ongoing canon updates available for free for home use by the RPGA and its members. Creating new Greyhawk adventures does nothing, IMO, but prop up a campaign setting that no longer has retail support from WotC. Exploiting the nostalgia of older fans may help the magazine in the short term, but you are alienating the future fanbase of younger consumers of WotC products, especially players of upcoming games like Dragonshards and D&D Online that take place in Eberron. [/QUOTE]
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