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<blockquote data-quote="jester47" data-source="post: 1815936" data-attributes="member: 2238"><p>So by that logic all the adventures should be generic. Cool, I am glad we agree. Now we just have to convince Erik.</p><p></p><p>All joking and handing out of rough times aside, Eberron will have staying power. Its interesting, different, and fun. In this light I don't think it will have a problem growing. I am faithful of this even to the point where I would wager it really won't need help from Dungeon as long as WotC creates product for it. And I would also make the point that Campaign Settings never really die. I mean Greyhawk is still alive and kicking, without Mama WotCs support. Planescape too. Ravenloft is living with uncle White Wolf and Dragonlance is doing its own thing. Dark Suns following is present. </p><p></p><p>I think calling the whole Greyhawk thing a Nostalgia trip is not accurate. Its not a "remember when" thing. Even the update articles are more of a "We know you still play the old crap. Here it is in the new rules." </p><p></p><p>The following is an assumption: Your desperate defence of Eberron in Dungeon indicates to me that you fear Eberron will go away if it is not center stage. So somewhere you feel that it may fail. Why is that? I have a stronger faith in Eberron, Its a good setting. And WotC has sunk too much money into it to just up and decide that its not working, especially when its working. However, as WotC is finding out, good settings are very hard to kill. The fanbases just don't go away. I do not think Eberron is anywhere near failure and thus I do not feel the need to defend its presence in the pages of Dungeon. Fear not it will get developed. </p><p></p><p>Would I like to see Eberron Adventures in Dungeon? Absolutely. Why? I might change and find that I want to do some Eberron (this is commonly known these days as Flip Flopping) adventures, and I would like some that are geared to the setting to be around. </p><p></p><p>I mean really, why do you want more than 6 Eberron specific adventures in Dungeon every year? Is there a reason for this? Are you running out? Why not just convert the generics over to Eberron? If anything a generic module in a greyhawk wrapper should be no big deal and should convert quite nicely. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1815936, member: 2238"] So by that logic all the adventures should be generic. Cool, I am glad we agree. Now we just have to convince Erik. All joking and handing out of rough times aside, Eberron will have staying power. Its interesting, different, and fun. In this light I don't think it will have a problem growing. I am faithful of this even to the point where I would wager it really won't need help from Dungeon as long as WotC creates product for it. And I would also make the point that Campaign Settings never really die. I mean Greyhawk is still alive and kicking, without Mama WotCs support. Planescape too. Ravenloft is living with uncle White Wolf and Dragonlance is doing its own thing. Dark Suns following is present. I think calling the whole Greyhawk thing a Nostalgia trip is not accurate. Its not a "remember when" thing. Even the update articles are more of a "We know you still play the old crap. Here it is in the new rules." The following is an assumption: Your desperate defence of Eberron in Dungeon indicates to me that you fear Eberron will go away if it is not center stage. So somewhere you feel that it may fail. Why is that? I have a stronger faith in Eberron, Its a good setting. And WotC has sunk too much money into it to just up and decide that its not working, especially when its working. However, as WotC is finding out, good settings are very hard to kill. The fanbases just don't go away. I do not think Eberron is anywhere near failure and thus I do not feel the need to defend its presence in the pages of Dungeon. Fear not it will get developed. Would I like to see Eberron Adventures in Dungeon? Absolutely. Why? I might change and find that I want to do some Eberron (this is commonly known these days as Flip Flopping) adventures, and I would like some that are geared to the setting to be around. I mean really, why do you want more than 6 Eberron specific adventures in Dungeon every year? Is there a reason for this? Are you running out? Why not just convert the generics over to Eberron? If anything a generic module in a greyhawk wrapper should be no big deal and should convert quite nicely. Aaron. [/QUOTE]
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