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<blockquote data-quote="takasi" data-source="post: 1816241" data-attributes="member: 20194"><p>That's a valid conclusion, but what are you basing that on?</p><p></p><p>If Greyhawk was the perfect, generic setting for everyone then it would be promoted and sold through WotC. It would have books, PC games and other ancillary merchandise built around the franchise. Unfortunately for Greyhawk fans (myself included as a fan of my region, the Theocracy of the Pale) Dungeon is the only professional outlet beating the Oerth drums with no artillary to follow it.</p><p></p><p></p><p></p><p>This is where you are alienating new players. New players have no clue about Greyhawk continuity. You're putting a lot of effort into ensuring your modules follow Greyhawk canon when only a minority of gamers can appreciate it, thanks to a lack of published canon available.</p><p></p><p></p><p></p><p>A pantheon does not make a campaign setting, at least not in Greyhawk. There are no professional continental maps, timelines or political background materials for Greyhawk for a new player to find even if they did have an interest in where the core elements of the rulebooks come from. The last thing WotC provided was Chainmail, and it included more "fantastic" elements than Eberron has.</p><p></p><p></p><p></p><p>That's a very sarcastic reply. I have posted in this thread several times about the exact number of Eberron references in Dungeon. There have only been two adventures so far and IMO the first one was presented below par. The adventure was a pretty good dungeon crawl but the presentation was not done as well as it could have been.</p><p></p><p></p><p></p><p>I don't follow you. Could you explain how using Greyhawk as a backdrop helps an Eberron or FR DM rather than using a generic backdrop?</p><p></p><p></p><p></p><p>If you believe Eberron is so far fetched that you can't put its modules in Greyhawk than the elements that are in Eberron have the potential to interfere with Greyhawk modules. The least I'm asking is that Dungeon take this into consideration when designing their Greyhawk backdrops and create sidebars for every adventure to showcase these differences.</p><p></p><p></p><p></p><p>How often have they put "Grayhawk" on the cover? I'm just pointing it out as another example of their minor mistreatment of the setting's launch. </p><p></p><p></p><p></p><p>Merric might have enjoyed reporting it on his site, but can you agree that it's confusing to add that element to the introduction of a new setting? If the editors truly believe that their readers are too conservative to stomach an Eberron adventure in every issue then why add another unusual element into the mix? They should have kept the same format as every other adventure, making it as traditional as possible if they feel their readers are so resistant to change.</p></blockquote><p></p>
[QUOTE="takasi, post: 1816241, member: 20194"] That's a valid conclusion, but what are you basing that on? If Greyhawk was the perfect, generic setting for everyone then it would be promoted and sold through WotC. It would have books, PC games and other ancillary merchandise built around the franchise. Unfortunately for Greyhawk fans (myself included as a fan of my region, the Theocracy of the Pale) Dungeon is the only professional outlet beating the Oerth drums with no artillary to follow it. This is where you are alienating new players. New players have no clue about Greyhawk continuity. You're putting a lot of effort into ensuring your modules follow Greyhawk canon when only a minority of gamers can appreciate it, thanks to a lack of published canon available. A pantheon does not make a campaign setting, at least not in Greyhawk. There are no professional continental maps, timelines or political background materials for Greyhawk for a new player to find even if they did have an interest in where the core elements of the rulebooks come from. The last thing WotC provided was Chainmail, and it included more "fantastic" elements than Eberron has. That's a very sarcastic reply. I have posted in this thread several times about the exact number of Eberron references in Dungeon. There have only been two adventures so far and IMO the first one was presented below par. The adventure was a pretty good dungeon crawl but the presentation was not done as well as it could have been. I don't follow you. Could you explain how using Greyhawk as a backdrop helps an Eberron or FR DM rather than using a generic backdrop? If you believe Eberron is so far fetched that you can't put its modules in Greyhawk than the elements that are in Eberron have the potential to interfere with Greyhawk modules. The least I'm asking is that Dungeon take this into consideration when designing their Greyhawk backdrops and create sidebars for every adventure to showcase these differences. How often have they put "Grayhawk" on the cover? I'm just pointing it out as another example of their minor mistreatment of the setting's launch. Merric might have enjoyed reporting it on his site, but can you agree that it's confusing to add that element to the introduction of a new setting? If the editors truly believe that their readers are too conservative to stomach an Eberron adventure in every issue then why add another unusual element into the mix? They should have kept the same format as every other adventure, making it as traditional as possible if they feel their readers are so resistant to change. [/QUOTE]
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