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<blockquote data-quote="Darren" data-source="post: 1816301" data-attributes="member: 22701"><p>Actually, in the DMG, chapter 1, we are told Greyhawk is "the standard D&D campaign setting."</p><p></p><p>I have no idea about how the print run of the Living Greyhawk Gazetteer stands, but there are still plenty of new copies for sale. It even has a Wizards logo on the cover. History, geography, organizations, a fold-out map... it's just about everything you need for a campaign... Granted, it's not as detailed as FRCS or Eberron, and it's not a core rulebook, but it's there.</p><p></p><p></p><p></p><p></p><p>Hmm... Dungeon filled with Forgotten Realms and Eberron...</p><p>It would immediately lose much of its utility for many of its subscribers. I have no statistics, but I would hazard to guess, "most." Also, though I do not have stats for this either, I would hazard to guess that most adventures in Dungeon get modified a bit anyway before actually being run, no matter what the campaign setting. Whether it be lightning rails or warforged, or portals or spellfire, the further you venture from the materials presented in the core rulebooks, the harder it is likely to be to adapt an adventure to the average reader's campaign. It's easy to put things in; taking them out can be difficult. Look at all the threads around here about attacks of opportunity...</p><p></p><p>When people say "Greyhawk" they often (though not always) just mean "core" or "generic." It's a bit sloppy, something like saying "memorized" instead of "prepared," but not so much to get upset over. I don't mind a few adventures in other settings. In fact, I thought "Steel Shadows" was very good, even though I'm not in an Eberron campaign. It had some neat characters and ideas. However, frequent excursions into the Cogs with the warforged would greatly lower the magazine's utility for me, and anyone else who doesn't play in an Eberron campaign.</p><p></p><p>I have no problem with putting in sidebars for certain adventures, but only if they are really needed. By keeping things close to core, the less you need those sidebars, because that is what the campaign supplement books are for... adapting generic core material to a specific setting. I really can't remember a Greyhawk adventure in Dungeon that had anything more than proper names or an occasional geographical reference that couldn't be found in the core books. As far as Dungeon is concerned, "Greyhawk" is practically synonymous with "generic" and "core."</p><p></p><p>I wish you well in your Eberron campaign, really. But Dungeon needs to appeal to as many people as possible. It's a tiny niche market to begin with, after all, and narrowing its focus would make that market that much smaller. Just do what the rest of us do: mine the magazine for ideas, plots, maps, and NPCs, and cherish the occasional adventure that needs little or no prep to run as the golden nugget it is.</p><p></p><p>Oh, and I'm a new player, beginning with 3.0. I've never been in a proper Greyhawk campaign. I do not feel alienated by Dungeon at all.</p><p></p><p>Edit: What was this thread supposed to be about anyway? Another cover with a figure-sans-background in a dramatic pose?</p></blockquote><p></p>
[QUOTE="Darren, post: 1816301, member: 22701"] Actually, in the DMG, chapter 1, we are told Greyhawk is "the standard D&D campaign setting." I have no idea about how the print run of the Living Greyhawk Gazetteer stands, but there are still plenty of new copies for sale. It even has a Wizards logo on the cover. History, geography, organizations, a fold-out map... it's just about everything you need for a campaign... Granted, it's not as detailed as FRCS or Eberron, and it's not a core rulebook, but it's there. Hmm... Dungeon filled with Forgotten Realms and Eberron... It would immediately lose much of its utility for many of its subscribers. I have no statistics, but I would hazard to guess, "most." Also, though I do not have stats for this either, I would hazard to guess that most adventures in Dungeon get modified a bit anyway before actually being run, no matter what the campaign setting. Whether it be lightning rails or warforged, or portals or spellfire, the further you venture from the materials presented in the core rulebooks, the harder it is likely to be to adapt an adventure to the average reader's campaign. It's easy to put things in; taking them out can be difficult. Look at all the threads around here about attacks of opportunity... When people say "Greyhawk" they often (though not always) just mean "core" or "generic." It's a bit sloppy, something like saying "memorized" instead of "prepared," but not so much to get upset over. I don't mind a few adventures in other settings. In fact, I thought "Steel Shadows" was very good, even though I'm not in an Eberron campaign. It had some neat characters and ideas. However, frequent excursions into the Cogs with the warforged would greatly lower the magazine's utility for me, and anyone else who doesn't play in an Eberron campaign. I have no problem with putting in sidebars for certain adventures, but only if they are really needed. By keeping things close to core, the less you need those sidebars, because that is what the campaign supplement books are for... adapting generic core material to a specific setting. I really can't remember a Greyhawk adventure in Dungeon that had anything more than proper names or an occasional geographical reference that couldn't be found in the core books. As far as Dungeon is concerned, "Greyhawk" is practically synonymous with "generic" and "core." I wish you well in your Eberron campaign, really. But Dungeon needs to appeal to as many people as possible. It's a tiny niche market to begin with, after all, and narrowing its focus would make that market that much smaller. Just do what the rest of us do: mine the magazine for ideas, plots, maps, and NPCs, and cherish the occasional adventure that needs little or no prep to run as the golden nugget it is. Oh, and I'm a new player, beginning with 3.0. I've never been in a proper Greyhawk campaign. I do not feel alienated by Dungeon at all. Edit: What was this thread supposed to be about anyway? Another cover with a figure-sans-background in a dramatic pose? [/QUOTE]
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