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Dungeon 117
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<blockquote data-quote="jester47" data-source="post: 1816650" data-attributes="member: 2238"><p>I disagree. A generic setting by the very name needs limited support. Overdetail it and it ceases to be generic. d20 Greyhawk is pretty bare bones, and that is why it is a good place for adventures where the setting is unnamed. </p><p></p><p> Well, salt is salt right? So no matter what you call it, it still tastes the same. Greyhawk and Generic are the same, no matter what you call it still tastes the same. So why not just give it a cool brand name like "Greyhawk."</p><p></p><p> </p><p>You completely missed my point. My point was that a sidebar that would cover how to convert an adventure to three different settings could get rather long and take up good page space. </p><p></p><p>To answer your points, I do not think that Eberron is far fetched at all. My original point was that the more campaign specific you make an adventure, the harder it is to "drop and run." However, its eaiser to add parts than it is to subtract. So you can take a Greyhawk adventure (in the generic sense) and add eberronisms to it to customise it to Eberron more than you can take out Eberronisms to customise it to the Realms. However this is largely theoretical as conversions from Eberron to Realms is actually quite easy, but I am talking about those who want to drop it in their campaign and run it with no work. Oh, and please don't quote only part of that last sentance, if you quote it, quote the whole sentence. I think they have the "in your campaign" sidebars to help people move campaign specific adventures to other camapigns. This works better in my opinion than Genric to Realms and Eberron setting because both settings are huge and if the DM does not even put it in the area that they suggest then its just a waste of space. </p><p></p><p> Thats not my point. Eberron can be mispelled lots of different was and still read right. Ebberron, Eberon, Ebberon. Greyhawk is easier to catch. Its a slight mistake not a slight. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1816650, member: 2238"] I disagree. A generic setting by the very name needs limited support. Overdetail it and it ceases to be generic. d20 Greyhawk is pretty bare bones, and that is why it is a good place for adventures where the setting is unnamed. Well, salt is salt right? So no matter what you call it, it still tastes the same. Greyhawk and Generic are the same, no matter what you call it still tastes the same. So why not just give it a cool brand name like "Greyhawk." You completely missed my point. My point was that a sidebar that would cover how to convert an adventure to three different settings could get rather long and take up good page space. To answer your points, I do not think that Eberron is far fetched at all. My original point was that the more campaign specific you make an adventure, the harder it is to "drop and run." However, its eaiser to add parts than it is to subtract. So you can take a Greyhawk adventure (in the generic sense) and add eberronisms to it to customise it to Eberron more than you can take out Eberronisms to customise it to the Realms. However this is largely theoretical as conversions from Eberron to Realms is actually quite easy, but I am talking about those who want to drop it in their campaign and run it with no work. Oh, and please don't quote only part of that last sentance, if you quote it, quote the whole sentence. I think they have the "in your campaign" sidebars to help people move campaign specific adventures to other camapigns. This works better in my opinion than Genric to Realms and Eberron setting because both settings are huge and if the DM does not even put it in the area that they suggest then its just a waste of space. Thats not my point. Eberron can be mispelled lots of different was and still read right. Ebberron, Eberon, Ebberon. Greyhawk is easier to catch. Its a slight mistake not a slight. Aaron. [/QUOTE]
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