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Dungeon 121-Anyone else get it yet?
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<blockquote data-quote="Cthulhu's Librarian" data-source="post: 2059437" data-attributes="member: 11064"><p>OK, here goes. I haven't read any of the issue yet, so this is just the contents, adventure summary, and a quick line about the articles from what I could determine from the first paragraph or two. </p><p></p><p><strong>Dungeon Issue #121 April 2005</strong></p><p></p><p>Special Feature: </p><p><em>Greyhawk Map Insert</em> (#4 of 4): 4th and final poster map of Greyhawk. Cartography by Rob Lazzaretti, research by Eric Mona</p><p></p><p>Adventures:</p><p><em>Fiends Embrace</em> by Stephen S. Greer</p><p>Ages ago, the demon prince Graz'zt fashioned a cloak, the Fiend's Embrace, from the skin of a pit fiend and offered it as a gift to his lover, the witch queen Iggwilv. Today, rumors claim it is hidden in a keep in the Cold Marshes. Will agents of a jealous demigod get to the cloak before the PCs? A Greyhawk adventure for 4th-level characters. </p><p></p><p><em>The Styes</em> by Richard Pett</p><p>Once, the styes was the ocean gateway to a major city, her magnificent buildings crowning a man-made island held aloft on piers and boardwalks. Now it has grown old and diseased, a perfect haven for sadists, cultists, and hungry things that flop and writhe. A D&D adventure for 9th level characters. </p><p></p><p><em>Secrets of the Arch Wood</em> by Skip Williams</p><p>A few years ago, the swords of Archendale went ahead with plans to log a section of the Arch Wood near their borders. Yet only a year later, the logging stopped abruptly. Archendale's rulers did not reveal a reason, but that reason is about to make itself known. A Forgotten Realms adventure for 13th level characters. </p><p></p><p>Articles:</p><p><em>Dungeoncraft: The Big Picture-Plotting the campaign (Part 1)</em> by Monte Cook</p><p><em>Employers and Patrons</em> by Alec Austin </p><p><em>Unsung Heroes</em> by Russell Brown (professions to add detail to urban encounters)</p><p><em>One Hundren Useless Items</em> by Richard Pett (100 items with no real use designed to perplex and trouble players)</p><p><em>Well Met on the Road</em> by Russell Brown (Groups of travelers for PCs to encounter on the road)</p><p><em>Wil Save: @!$%#%^ You, It's Magic!</em> by Wil Wheaton</p><p></p><p></p><p><strong>Next Month in Dungeon: May #122</strong></p><p></p><p><em>Final Resting Place</em> by Michael Kortes</p><p>Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be raised or at least returned to their families for a proper burial. But how far will the PCs go in order to do right by a fallen adventurer? And will they draw the line at hauling his coffin out of the underdark? A D&D adventure for 3rd level characters. </p><p></p><p><em>Fiendish Footprints</em> by Tito Leati</p><p>A microscopic map etched into the surface of a tiny knag of wood puts the PCs of the trail of the Fiendish Foot, an item of vast necromantic potential. Will your heroes beat a band of hobgoblins to the Foot? And what of the object's vampiric portectors? A D&D adventure for 6th level characters. </p><p></p><p><em>The Root of Evil</em> by Mike Mearls</p><p>A sickness festers in the heart of a great city-the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive. A D&D adventure for 18th level characters. </p><p></p><p><em>Backdrop: The Ring of Storms</em> by Keith Baker</p><p>the land of Xen'drik holds many secrets, wonders long forgotten by the children of the modern age. Cyclopean ruins recall the heyday of an empire of giants, whose savage descendants lurk in the shadows of their former glory. Xen'drik also hosts the ruins of a mysterious sect of long-lost elves called the Qabalrin, whose shattered cities lie within the mysterious Ring of Storms. An Eberron backdrop of exploration and doom straight from the setting's creator!</p></blockquote><p></p>
[QUOTE="Cthulhu's Librarian, post: 2059437, member: 11064"] OK, here goes. I haven't read any of the issue yet, so this is just the contents, adventure summary, and a quick line about the articles from what I could determine from the first paragraph or two. [B]Dungeon Issue #121 April 2005[/B] Special Feature: [I]Greyhawk Map Insert[/I] (#4 of 4): 4th and final poster map of Greyhawk. Cartography by Rob Lazzaretti, research by Eric Mona Adventures: [I]Fiends Embrace[/I] by Stephen S. Greer Ages ago, the demon prince Graz'zt fashioned a cloak, the Fiend's Embrace, from the skin of a pit fiend and offered it as a gift to his lover, the witch queen Iggwilv. Today, rumors claim it is hidden in a keep in the Cold Marshes. Will agents of a jealous demigod get to the cloak before the PCs? A Greyhawk adventure for 4th-level characters. [I]The Styes[/I] by Richard Pett Once, the styes was the ocean gateway to a major city, her magnificent buildings crowning a man-made island held aloft on piers and boardwalks. Now it has grown old and diseased, a perfect haven for sadists, cultists, and hungry things that flop and writhe. A D&D adventure for 9th level characters. [I]Secrets of the Arch Wood[/I] by Skip Williams A few years ago, the swords of Archendale went ahead with plans to log a section of the Arch Wood near their borders. Yet only a year later, the logging stopped abruptly. Archendale's rulers did not reveal a reason, but that reason is about to make itself known. A Forgotten Realms adventure for 13th level characters. Articles: [I]Dungeoncraft: The Big Picture-Plotting the campaign (Part 1)[/I] by Monte Cook [I]Employers and Patrons[/I] by Alec Austin [I]Unsung Heroes[/I] by Russell Brown (professions to add detail to urban encounters) [I]One Hundren Useless Items[/I] by Richard Pett (100 items with no real use designed to perplex and trouble players) [I]Well Met on the Road[/I] by Russell Brown (Groups of travelers for PCs to encounter on the road) [I]Wil Save: @!$%#%^ You, It's Magic![/I] by Wil Wheaton [B]Next Month in Dungeon: May #122[/B] [I]Final Resting Place[/I] by Michael Kortes Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be raised or at least returned to their families for a proper burial. But how far will the PCs go in order to do right by a fallen adventurer? And will they draw the line at hauling his coffin out of the underdark? A D&D adventure for 3rd level characters. [I]Fiendish Footprints[/I] by Tito Leati A microscopic map etched into the surface of a tiny knag of wood puts the PCs of the trail of the Fiendish Foot, an item of vast necromantic potential. Will your heroes beat a band of hobgoblins to the Foot? And what of the object's vampiric portectors? A D&D adventure for 6th level characters. [I]The Root of Evil[/I] by Mike Mearls A sickness festers in the heart of a great city-the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive. A D&D adventure for 18th level characters. [I]Backdrop: The Ring of Storms[/I] by Keith Baker the land of Xen'drik holds many secrets, wonders long forgotten by the children of the modern age. Cyclopean ruins recall the heyday of an empire of giants, whose savage descendants lurk in the shadows of their former glory. Xen'drik also hosts the ruins of a mysterious sect of long-lost elves called the Qabalrin, whose shattered cities lie within the mysterious Ring of Storms. An Eberron backdrop of exploration and doom straight from the setting's creator! [/QUOTE]
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