Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #122 Contents
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tmaaas" data-source="post: 2136630" data-attributes="member: 6481"><p>Dungeon #122</p><p></p><p><strong>The Ring of Storms</strong> (Backdrop)</p><p>by Keith Baker</p><p></p><p>The land of Xen’drik holds many secrets, wonders long forgotten by the children of the modern age. Cyclopean ruins recall the heyday of an empire of giants, whose savage descendents lurk in the shadows of their former glory. Xen’drik also hosts the runs of a mysterious sect of long-lost elves called the Qabalrin, whose shattered cities lie within the mysterious Ring of Storms. </p><p></p><p>The Ring of Storms is the setting for <em>Dragonshard</em>, a new real-time stategy game produced by Atari, Liquid Entertainment, and Wizards of the Coast. In <em>Dragonshard</em>, the forces of light and darkness clash for control of a source of immense magical power. This article describes the region prior to the events that unfold in <em>Dragonshard</em>, in order to allow your party of adventurers to discover this realm with all of its mysteries intact.</p><p></p><p></p><p><strong>Final Resting Place</strong> (Adventure for 3rd-level characters)</p><p>by Michael Kortes</p><p></p><p>Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be resurrected or at least returned to their families for a proper burial. But will the PCs draw the line at hauling and adventurer’s corpse out of the Underdark?</p><p></p><p>The DM can run "Final Resting Place" as a stand-alone adventure or use it to introduce the PCs to a larger, growing illithid threat.</p><p></p><p></p><p><strong>Fiendish Footprints</strong> (Adventure for 6th-level characters)</p><p>by Tito Leati</p><p></p><p>A tiny map etched onto a small knag of wood puts the PCs on the trial of the Fiendish Foot, an item of vast necromantic potential. Will your heroes beat a band of hobgoblins to the Foot? And what of the object’s vampiric protectors?</p><p></p><p>The adventure takes place in the dungeons of a ruined keep in any temperate forest of the DM's world.</p><p></p><p></p><p><strong>Root of Evil</strong> (Adventure for 18th-level characters)</p><p>by Mike Mearls</p><p></p><p>A sickness festers in the heart of a great city—the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive.</p><p></p><p></p><p><strong>Dungeoncraft</strong></p><p>by Monte Cook</p><p></p><p><em>Twists and Turns, Plotting the Campaign (Part 2)</em></p><p></p><p>Planning out a campaign ahead of time affords a DM many luxuries. If you know generally what’s coming, either next session or ten sessions from now, you can plant clues or plan plot twists regarding those future events in the present session. You can foreshadow coming events, devise interesting plot twists, and even create a villain intended to rear his evil head more than once.</p><p></p><p></p><p><strong>Campaign Workbook: The Cast</strong></p><p></p><p><em>Atypical Enemies</em></p><p>by Chris Sims</p><p></p><p>But what does a good guy do when the enemy is not evil? The personal consequences of facing a foe of good alignment or virtuous motivation can be devastating, but resolving moral dilemmas can make for some compelling gaming sessions. Players must think carefully about their characters’ motivations, lest they also end up on the wrong side of good intentions.</p><p></p><p></p><p><strong>Campaign Workbook: The City</strong></p><p></p><p><em>A Town in the Aftermath</em></p><p>by Mark A. Hart</p><p></p><p>The next time your adventurers descend upon a town, use their visit to develop your campaign and plant seeds for some future adventures. Consider what happens to the town left behind.</p><p></p><p></p><p><strong>Campaign Workbook: The Dungeon</strong></p><p></p><p><em>Essential Works</em></p><p>by Hal MacLean</p><p></p><p>When a group of PCs stumbles upon a library, a bookshelf, or even an isolated volume carelessly tossed upon a villain’s night table, they often spend a moment or two skimming the pages. Each of the books detailed below comes with a description and a built-in plot hook.</p><p></p><p></p><p><strong>Campaign Workbook: The Journey</strong></p><p></p><p><em>Hazards of the Trail</em></p><p>by Richard Pett</p><p></p><p>Overland travel is fraught with difficulties. A huge network of broad roads, muddy trails, and dusty footpaths criss-crosses every campaign world. . . . Here ae a few hazards that might develop along a remote trail. </p><p></p><p></p><p><strong>Cartoons:</strong></p><p></p><p><em>Mt. Zogon</em></p><p><em>The Portent</em></p><p><em>Downer</em></p><p></p><p></p><p><strong>Wil Save</strong></p><p>by Wil Wheaton</p><p></p><p><em>True Seeing</em></p></blockquote><p></p>
[QUOTE="tmaaas, post: 2136630, member: 6481"] Dungeon #122 [B]The Ring of Storms[/B] (Backdrop) by Keith Baker The land of Xen’drik holds many secrets, wonders long forgotten by the children of the modern age. Cyclopean ruins recall the heyday of an empire of giants, whose savage descendents lurk in the shadows of their former glory. Xen’drik also hosts the runs of a mysterious sect of long-lost elves called the Qabalrin, whose shattered cities lie within the mysterious Ring of Storms. The Ring of Storms is the setting for [i]Dragonshard[/i], a new real-time stategy game produced by Atari, Liquid Entertainment, and Wizards of the Coast. In [i]Dragonshard[/i], the forces of light and darkness clash for control of a source of immense magical power. This article describes the region prior to the events that unfold in [i]Dragonshard[/i], in order to allow your party of adventurers to discover this realm with all of its mysteries intact. [B]Final Resting Place[/B] (Adventure for 3rd-level characters) by Michael Kortes Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be resurrected or at least returned to their families for a proper burial. But will the PCs draw the line at hauling and adventurer’s corpse out of the Underdark? The DM can run "Final Resting Place" as a stand-alone adventure or use it to introduce the PCs to a larger, growing illithid threat. [B]Fiendish Footprints[/B] (Adventure for 6th-level characters) by Tito Leati A tiny map etched onto a small knag of wood puts the PCs on the trial of the Fiendish Foot, an item of vast necromantic potential. Will your heroes beat a band of hobgoblins to the Foot? And what of the object’s vampiric protectors? The adventure takes place in the dungeons of a ruined keep in any temperate forest of the DM's world. [B]Root of Evil[/B] (Adventure for 18th-level characters) by Mike Mearls A sickness festers in the heart of a great city—the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive. [B]Dungeoncraft[/B] by Monte Cook [i]Twists and Turns, Plotting the Campaign (Part 2)[/i] Planning out a campaign ahead of time affords a DM many luxuries. If you know generally what’s coming, either next session or ten sessions from now, you can plant clues or plan plot twists regarding those future events in the present session. You can foreshadow coming events, devise interesting plot twists, and even create a villain intended to rear his evil head more than once. [B]Campaign Workbook: The Cast[/B] [i]Atypical Enemies[/i] by Chris Sims But what does a good guy do when the enemy is not evil? The personal consequences of facing a foe of good alignment or virtuous motivation can be devastating, but resolving moral dilemmas can make for some compelling gaming sessions. Players must think carefully about their characters’ motivations, lest they also end up on the wrong side of good intentions. [B]Campaign Workbook: The City[/B] [i]A Town in the Aftermath[/i] by Mark A. Hart The next time your adventurers descend upon a town, use their visit to develop your campaign and plant seeds for some future adventures. Consider what happens to the town left behind. [B]Campaign Workbook: The Dungeon[/B] [i]Essential Works[/i] by Hal MacLean When a group of PCs stumbles upon a library, a bookshelf, or even an isolated volume carelessly tossed upon a villain’s night table, they often spend a moment or two skimming the pages. Each of the books detailed below comes with a description and a built-in plot hook. [B]Campaign Workbook: The Journey[/B] [i]Hazards of the Trail[/i] by Richard Pett Overland travel is fraught with difficulties. A huge network of broad roads, muddy trails, and dusty footpaths criss-crosses every campaign world. . . . Here ae a few hazards that might develop along a remote trail. [b]Cartoons:[/b] [i]Mt. Zogon[/i] [i]The Portent[/i] [i]Downer[/i] [B]Wil Save[/B] by Wil Wheaton [i]True Seeing[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #122 Contents
Top