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Dungeon #130
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<blockquote data-quote="Alzrius" data-source="post: 2755417" data-attributes="member: 8461"><p>I just got <em>Dungeon</em> #130 in the mail today. Here's the breakdown of what's in store.</p><p></p><p><strong>From the Editor: The First Time's the Charm</strong> - Erik Mona talks about a "How to Play D&D" after-school class he took as a kid, and (as I read it), his first experience with called shots. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>Prison Mail</strong> - Letters this month talk about improvements to the magazine, the wish for Adventure Path video games, and how Morlin's (from the Vampires of Waterdeep arc) stats didn't live up to his status as a legendary <em>Forgotten Realms</em> villain.</p><p></p><p><strong>Within the Circle</strong>, by Sam Brown - A <em>Forgotten Realms</em> adventure for 1st-level characters. A local Baron asks the PCs to investigate the mysterious group known as the House of the Circlet, who has been backing him for years. Doing so leads the PCs to confront a band of goblins that's been recently poisoning the town's water supply.</p><p></p><p><strong>The Palace of Plenty</strong>, by Tito Leati - This <em>Oriental Adventures</em> adventure for 10th-level characters has the PCs investigating attacks by degenerate beasts in a frozen land. They uncover how the peaceful Yayosei people of the region, when they tried to use the power of the Void Dragon to stop time, caused the energies to cause them to turn into monsters. Now, the PCs must invade Amata Goten and destroy the Timeless Hourglass to end the threat.</p><p></p><p>This adventure is extremely well done. More than just a question of mechanics, this adventure has an oriental feel to it, with many creatures and locations having evocative proper names, ghosts of varying agendas and powers, and more. Interestingly, a lot of the material here is found in books other than OA, such as the wu jen (reprinted in <em>Complete Arcane</em>) and spirit folk (<em>Unapproachable East</em>). The adventure here is not set on either Kara-Tur or Rokugan, that I recognized. Also, three new powers for ghosts are given in a sidebar. Likewise, seven spells from <em>Complete Arcane</em> are reprinted here: <em>animate water</em>, <em>cobra's breath</em>, <em>ice blast</em>, <em>ice knife</em>, <em>steam breath</em>, <em>swim</em>, and <em>water to poison</em>.</p><p></p><p><strong>The Spire of Long Shadows</strong>, by Jesse Decker - The Age of Worms continues in this adventure for 13th-level characters! The PCs meet with the Archmage Manzorian, as well as several other old friends, to discuss the Age of Worms. The PCs must travel to the Spire of Long Shadows to search for clues to how a man became a god. But delving into the heart of Kyuss's apotheosis is the most dangerous part of the Adventure Path, as new and powerful minions of the Wormgod move to defend their master's lair. Finally, the history behind the rise of Kyuss becomes clear...including the one who gave him his power: Mak'ar, the Harbinger of Worms.</p><p></p><p>Needless to say, this adventure rocked pretty hard! It was great to see the stunning artwork of Kyuss as a mortal man. Likewise, something that'll tickle most readers is how the various omens heralding the Age of Worms are listed...most of them being previous adventures in <em>Dungeon</em> magazine. At the end of the adventure, seven new monsters are statted out (using the new format, of course): eviscerator beetle, Kyuss knight, overworm, sword of Kyuss, wormcaller, worm naga, and wormswarm. Also, the spell <em>slashing darkness</em> is reprinted from the <em>Miniature's Handbook</em>.</p><p></p><p><strong>Dungeoncraft: Winging It</strong>, by Monte Cook - Monte talks about the mathematics of winging it.</p><p></p><p><strong>The Cast: Behind Bars</strong>, by Michael Kortes - Twenty NPCs are given, one short paragraph per person, for the next time you need individuals to flesh out a jail.</p><p></p><p><strong>The City: Have You heard?</strong>, by Trevor Janes - Twenty-five rumors are given.</p><p></p><p><strong>The Dungeon: Swords of Legend</strong>, by Ashavan Doyon - Six swords are given colorful histories, along with short suggestions for their game stats.</p><p></p><p><strong>The Journey: Inns and Lodging Houses</strong>, by Alec Austin - Five inns are described, giving a description and mention of the staff.</p><p></p><p><strong>Map of Myster</strong> - the name of the artist doesn't seem to be given, but this map displays a jungle trading outpost.</p><p></p><p><strong>Comics</strong> - Mt. Zogon, by Tony Mosley; The Portent, by Peter Bergting; and Downer, by Kyle Stanley Hunter.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2755417, member: 8461"] I just got [I]Dungeon[/I] #130 in the mail today. Here's the breakdown of what's in store. [B]From the Editor: The First Time's the Charm[/B] - Erik Mona talks about a "How to Play D&D" after-school class he took as a kid, and (as I read it), his first experience with called shots. ;) [B]Prison Mail[/B] - Letters this month talk about improvements to the magazine, the wish for Adventure Path video games, and how Morlin's (from the Vampires of Waterdeep arc) stats didn't live up to his status as a legendary [I]Forgotten Realms[/I] villain. [B]Within the Circle[/B], by Sam Brown - A [I]Forgotten Realms[/I] adventure for 1st-level characters. A local Baron asks the PCs to investigate the mysterious group known as the House of the Circlet, who has been backing him for years. Doing so leads the PCs to confront a band of goblins that's been recently poisoning the town's water supply. [B]The Palace of Plenty[/B], by Tito Leati - This [I]Oriental Adventures[/I] adventure for 10th-level characters has the PCs investigating attacks by degenerate beasts in a frozen land. They uncover how the peaceful Yayosei people of the region, when they tried to use the power of the Void Dragon to stop time, caused the energies to cause them to turn into monsters. Now, the PCs must invade Amata Goten and destroy the Timeless Hourglass to end the threat. This adventure is extremely well done. More than just a question of mechanics, this adventure has an oriental feel to it, with many creatures and locations having evocative proper names, ghosts of varying agendas and powers, and more. Interestingly, a lot of the material here is found in books other than OA, such as the wu jen (reprinted in [I]Complete Arcane[/I]) and spirit folk ([I]Unapproachable East[/I]). The adventure here is not set on either Kara-Tur or Rokugan, that I recognized. Also, three new powers for ghosts are given in a sidebar. Likewise, seven spells from [I]Complete Arcane[/I] are reprinted here: [i]animate water[/i], [i]cobra's breath[/i], [i]ice blast[/i], [i]ice knife[/i], [i]steam breath[/i], [i]swim[/i], and [i]water to poison[/i]. [B]The Spire of Long Shadows[/B], by Jesse Decker - The Age of Worms continues in this adventure for 13th-level characters! The PCs meet with the Archmage Manzorian, as well as several other old friends, to discuss the Age of Worms. The PCs must travel to the Spire of Long Shadows to search for clues to how a man became a god. But delving into the heart of Kyuss's apotheosis is the most dangerous part of the Adventure Path, as new and powerful minions of the Wormgod move to defend their master's lair. Finally, the history behind the rise of Kyuss becomes clear...including the one who gave him his power: Mak'ar, the Harbinger of Worms. Needless to say, this adventure rocked pretty hard! It was great to see the stunning artwork of Kyuss as a mortal man. Likewise, something that'll tickle most readers is how the various omens heralding the Age of Worms are listed...most of them being previous adventures in [I]Dungeon[/i] magazine. At the end of the adventure, seven new monsters are statted out (using the new format, of course): eviscerator beetle, Kyuss knight, overworm, sword of Kyuss, wormcaller, worm naga, and wormswarm. Also, the spell [i]slashing darkness[/i] is reprinted from the [i]Miniature's Handbook[/I]. [B]Dungeoncraft: Winging It[/B], by Monte Cook - Monte talks about the mathematics of winging it. [B]The Cast: Behind Bars[/B], by Michael Kortes - Twenty NPCs are given, one short paragraph per person, for the next time you need individuals to flesh out a jail. [B]The City: Have You heard?[/B], by Trevor Janes - Twenty-five rumors are given. [B]The Dungeon: Swords of Legend[/B], by Ashavan Doyon - Six swords are given colorful histories, along with short suggestions for their game stats. [B]The Journey: Inns and Lodging Houses[/B], by Alec Austin - Five inns are described, giving a description and mention of the staff. [B]Map of Myster[/B] - the name of the artist doesn't seem to be given, but this map displays a jungle trading outpost. [B]Comics[/b] - Mt. Zogon, by Tony Mosley; The Portent, by Peter Bergting; and Downer, by Kyle Stanley Hunter. [/QUOTE]
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