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Dungeon #148
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<blockquote data-quote="Shemeska" data-source="post: 3588023" data-attributes="member: 11697"><p>*shrugs* I never particularly cared for that line from the BoVD actually, because of the implication that godhood is something automatically more powerful than archfiend status, or that there's a race amongst abyssal lords to gain that like it's a race to the top. It doesn't mesh with a lot of history regarding the god/archfiend interaction, and Graz'zt for instance went out of his way to not cultivate the manner of following that would elevate him to godhood, because he didn't feel that the benefits were worth the drawbacks (and liabilities) such status accorded.</p><p></p><p>And of course, different designers have presented that god/fiend issue in at times very different light depending on their perspective on the issue (I'd fall heavily on the side of saying that both true divinity and archfiend status are very different beasts, and while you can be both, they have seperate spheres of influence in which one outranks the other for most purposes).</p><p></p><p>We're in a bit of a pickle though, because of the actual deific status of some of the abyssal lords pre-3e, and 3e's early stripping of that status with the BoVD (which makes the events of 'Dead Gods'... awkward...). FC:I actually did a pretty swift job reconciling that BoVD retcon with past material by allowing the archfiends to grant spells to worshippers without having to become divine in the process, allowing folks to keep them seperate from gods (and presenting the stats as aspects/avatars just made me happy).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3588023, member: 11697"] *shrugs* I never particularly cared for that line from the BoVD actually, because of the implication that godhood is something automatically more powerful than archfiend status, or that there's a race amongst abyssal lords to gain that like it's a race to the top. It doesn't mesh with a lot of history regarding the god/archfiend interaction, and Graz'zt for instance went out of his way to not cultivate the manner of following that would elevate him to godhood, because he didn't feel that the benefits were worth the drawbacks (and liabilities) such status accorded. And of course, different designers have presented that god/fiend issue in at times very different light depending on their perspective on the issue (I'd fall heavily on the side of saying that both true divinity and archfiend status are very different beasts, and while you can be both, they have seperate spheres of influence in which one outranks the other for most purposes). We're in a bit of a pickle though, because of the actual deific status of some of the abyssal lords pre-3e, and 3e's early stripping of that status with the BoVD (which makes the events of 'Dead Gods'... awkward...). FC:I actually did a pretty swift job reconciling that BoVD retcon with past material by allowing the archfiends to grant spells to worshippers without having to become divine in the process, allowing folks to keep them seperate from gods (and presenting the stats as aspects/avatars just made me happy). [/QUOTE]
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