Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #148
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ripzerai" data-source="post: 3588332" data-attributes="member: 38324"><p>Gods are tied to their worshipers, while archfiends (and archcelestials, archmodrons, etc.) are tied to their planes of existence. Archfiends thus work on a bigger scale, in most cases, representing infinite swathes of real estate where gods represent finite groups of the faithful. This doesn't mean archfiends are more powerful, but they're certainly vaster - to some degree, they and the planar layers under their control are one. A divine realm, which has a similar connection to its owner, is a more finite thing, although it may seem endless from within. Divine realms also have no real connection to the plane on which they're hosted. </p><p></p><p>Deities don't truly personify their alignments as archfiends do. Cyric, Nerull, Incabulos, and Tiamat are all evil, but the General of Gehenna is Evil Itself. Hextor is lawful evil, but Asmodeus is Malign Order Incarnate. If Asmodeus were to die, his associated alignment would be shaken, fragmented; lawful evil items and races everywhere thrown into confusion and disarray until a new being stepped into Asmodeus' place.</p><p></p><p>A being can certainly be both; Lolth is both god and archdemon, for example, as is (I remain convinced) Baphomet, Demogorgon, Yeenoghu, Kostchtchie, and Sess'inek due to their substantial worshiper bases. Graz'zt, Pale Night, Lynkhab, Fraz-Urb'luu, Alzrius, and so on are only archdemons, and Orcus lost his divinity during the course of his resurrection.</p><p></p><p>Graz'zt, at least, seems to actively avoid divinity, seeing gods as pawns for him to manipulate, not beings of equal merit to respect, and certainly not something for him to strive to become. When he had Waukeen under his power, he asked her not to grant her divinity to him but to his daughter. Rather than insist the xvarts worship him, he permitted his servant Raxivort to become a lesser god under the power of their prayers (Raxivort nearly wrested control of Azzagrat from him, which would have made him an Abyssal lord as well as a god, but Graz'zt managed to hold onto his throne despite Raxivort's power). His son Iuz, a demigod, is also something he seeks to control and direct; when Iuz became a demigod through the power of the Soul Husks and the worship of his followers, Graz'zt didn't seem concerned with doing the same. </p><p></p><p>Archfiends might well be limited in some respects to vulnerable bodies, although in 1e they had "demon amulets" that protected their essences in the same way as lich phylacteries. In <em>Dead Gods</em> the PCs have a chance to find Orcus' amulet, but it's noted that now that he's a god (as he was at the time, albeit an undead one) it has no power over him. Being a god was also what gave Orcus the chance of coming back at all; if he had remained a "mere" archfiend, the Abyss would have simply swallowed him up when Kiaransalee slew him on his home plane. This is likely why beings like Orcus and Demogorgon bothered with divinity, Orcus seeking cultists among the necromancers of Trask and Narfell and Inuitea (from the Ghostwalk campaign) to become a deity, big and flashy and obvious. Demogorgon sowed his seeds among the ixitxachitl and kopru and troglodytes, the mad dakons and Olmans and ur-Flan, and became a lesser deity as well. Graz'zt has his cultists among witches and lamias, but he prefers a subtler path. He redirects divinity when he finds it, remaining hidden in the shadows between. Even so, he manages to have as big a power base as his divine rivals. He's not the only archfiend to feel this way, either - yugoloths find divinity abhorrent as a rule, and I don't see beings like Pale Night or Rhyxali bothering with it any time soon. I'm convinced that this is because godhood, for a being who already personifies part of the cosmos, is as much a burden as an asset.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3588332, member: 38324"] Gods are tied to their worshipers, while archfiends (and archcelestials, archmodrons, etc.) are tied to their planes of existence. Archfiends thus work on a bigger scale, in most cases, representing infinite swathes of real estate where gods represent finite groups of the faithful. This doesn't mean archfiends are more powerful, but they're certainly vaster - to some degree, they and the planar layers under their control are one. A divine realm, which has a similar connection to its owner, is a more finite thing, although it may seem endless from within. Divine realms also have no real connection to the plane on which they're hosted. Deities don't truly personify their alignments as archfiends do. Cyric, Nerull, Incabulos, and Tiamat are all evil, but the General of Gehenna is Evil Itself. Hextor is lawful evil, but Asmodeus is Malign Order Incarnate. If Asmodeus were to die, his associated alignment would be shaken, fragmented; lawful evil items and races everywhere thrown into confusion and disarray until a new being stepped into Asmodeus' place. A being can certainly be both; Lolth is both god and archdemon, for example, as is (I remain convinced) Baphomet, Demogorgon, Yeenoghu, Kostchtchie, and Sess'inek due to their substantial worshiper bases. Graz'zt, Pale Night, Lynkhab, Fraz-Urb'luu, Alzrius, and so on are only archdemons, and Orcus lost his divinity during the course of his resurrection. Graz'zt, at least, seems to actively avoid divinity, seeing gods as pawns for him to manipulate, not beings of equal merit to respect, and certainly not something for him to strive to become. When he had Waukeen under his power, he asked her not to grant her divinity to him but to his daughter. Rather than insist the xvarts worship him, he permitted his servant Raxivort to become a lesser god under the power of their prayers (Raxivort nearly wrested control of Azzagrat from him, which would have made him an Abyssal lord as well as a god, but Graz'zt managed to hold onto his throne despite Raxivort's power). His son Iuz, a demigod, is also something he seeks to control and direct; when Iuz became a demigod through the power of the Soul Husks and the worship of his followers, Graz'zt didn't seem concerned with doing the same. Archfiends might well be limited in some respects to vulnerable bodies, although in 1e they had "demon amulets" that protected their essences in the same way as lich phylacteries. In [i]Dead Gods[/i] the PCs have a chance to find Orcus' amulet, but it's noted that now that he's a god (as he was at the time, albeit an undead one) it has no power over him. Being a god was also what gave Orcus the chance of coming back at all; if he had remained a "mere" archfiend, the Abyss would have simply swallowed him up when Kiaransalee slew him on his home plane. This is likely why beings like Orcus and Demogorgon bothered with divinity, Orcus seeking cultists among the necromancers of Trask and Narfell and Inuitea (from the Ghostwalk campaign) to become a deity, big and flashy and obvious. Demogorgon sowed his seeds among the ixitxachitl and kopru and troglodytes, the mad dakons and Olmans and ur-Flan, and became a lesser deity as well. Graz'zt has his cultists among witches and lamias, but he prefers a subtler path. He redirects divinity when he finds it, remaining hidden in the shadows between. Even so, he manages to have as big a power base as his divine rivals. He's not the only archfiend to feel this way, either - yugoloths find divinity abhorrent as a rule, and I don't see beings like Pale Night or Rhyxali bothering with it any time soon. I'm convinced that this is because godhood, for a being who already personifies part of the cosmos, is as much a burden as an asset. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #148
Top