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Dungeon #150
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<blockquote data-quote="Alzrius" data-source="post: 3678463" data-attributes="member: 8461"><p>It's a sad, sad day - the last issue of <em>Dungeon</em> has arrived in my mailbox. But though this marks the end, team Paizo makes sure that the industry's best source for adventures goes out in style! Here's one last scoop, for all you folks at EN World (until we get <em>Pathfinder</em>, that is):</p><p></p><p><strong>Lands of Mystery Poster Map</strong>, by Christopher West - This four-panel poster map, bundled with the magazine, has an entire new world depicted on it. Not only does it name many new lands, cities, seas, and other features (complete with a key explaining what the symbols mean), but over a score of Chris's previous Maps of Mystery are placed on the world, each with a notation of what they are and what issue they appeared in! Chris's own dedication is there too, dedicating his last feature to <em>Dungeon</em> and all the fans.</p><p></p><p><strong>Editorial: Signing Off</strong>, by James Jacobs - In this last editorial, James waxes nostalgia as he looks back over the many goals he was able to accomplish for <em>Dungeon</em>.</p><p></p><p><strong>Prison Mail</strong> - Letters this month are all from fans mourning the end of the magazine, with cheers for the Savage Tide.</p><p></p><p><strong>Kill Bargle</strong>, by Jason Bulmahn - This adventure for 3rd-level characters is an update of the original adventure from the <em>Dungeons & Dragons Basic Dungeon Masters' Rulebook</em>. The notorious evil mage Bargle is wanted, dead or alive, for the murder of the cleric Aleena. The PCs have tracked him to Castle Mistamere, and must venture inside to visit justice upon this notorious enemy.</p><p></p><p><strong>Quoth the Raven</strong>, by Nicolas Logue - In this <em>Eberron</em> adventure for 8th-level PCs, Sharn is facing dark times, literally. A fire of unprecedented proportions has been burning for weeks in the city, barely contained. Snow caked with ash falls from the stained sky, and a murderer known only as The Raven is stalking the city. When the PCs get involved, they'll soon realize that they may need the aid of an old foe to bring The Raven to justice: Viktor Saint-Demain. But what's Viktor's real goal in this? The answer may come to late, as the PCs find that they're not hunting The Raven, but rather are being hunted by him. Sidebars include what to do if you haven't previously played "Chimes of Midnight" (<em>Dungeon</em> #133), and the warforged component <em>arachnid chasis</em>.</p><p></p><p><strong>Prince of Demons</strong>, by Greg A. Vaughn - The Savage Tide concludes! In this adventure for 20th-level characters, you must gather together your allies, agree on a battle plan, and lay siege to Demogorgon's realm in the Abyss! As legions of demons and eladrin assault the Realm, Orcus himself arrives to battle Demogorgon, all as distractions so the PCs can find the <em>master pearl</em> and make sure that the Savage Tide never claims their world. But doing so may be more difficult than they first expected. From fighting their way into the layer, to having to aid the armies of Orcus, to assaulting the <em>pearl</em>'s hiding place in Wat Dagon, there's no shortage of foes waiting to oppose them. Can the PCs overcome the likes of General Tetradarian, Arendagrost: Maw of the Abyss, St. Kargoth the Betrayer, and finally Demogorgon himself, to stem the Savage Tide? The battle This is the battle that will decide who becomes the new Prince of Demons! Appendices cover new magic items and artifacts (<em>acid launcher</em>, <em>blast disk</em>, <em>Demogorgon's Bilious Sphere</em>, <em>force missile ballista</em>, <em>Skull of Kallum</em>, and the <em>totem of negation</em>), as well as full stats for Arendagrost. Sidebars cover difficult terrain on the beachhead, eladrin aid for the PCs during the battle, and how to weaken Demogorgon at the final conflict.</p><p></p><p><strong>Complete Dungeon Index</strong>, by Christopher Perkins and James Jacobs - This massive index covers everything <em>Dungeon</em> has ever given us - everything. The adventures are broken up into various headers, and listed from lowest levels to highest, each listing have the level of the adventure, its title, its author, and the issue it appeared in. The headers themselves cover AD&D 1E, 2E, 3E, 3.5E, D&D Basic Rules, D&D Expert Rules, all of the various campaign settings, Marvel Super Heroes, Top Secret, <em>Polyhedron</em> mini-games, <em>Star Wars</em> articles, <em>d20 Modern</em> articles, the different Campaign Workbook articles, Maps of Mystery, and Global Positioning. Additionally, it covers the top ten locations and top ten villains that either originated in the magazine, or came into their own in it. This is, quite simply, the only <em>Dungeon</em> index you'll ever need.</p><p></p><p><strong>Dungeoncraft: Designing Mysteries That Last</strong>, by Wolfgang Baur - Wolfgang covers how to run a mystery adventure when your PCs have access to all sorts of divination magic.</p><p></p><p><strong>The City: Bar Fight!</strong>, by James Lafond Sutter - This article gives reasons for why a bar fight might break out, as well as stats for a typical bartender and brawler. A sidebar covers using a broken bottle as a weapon.</p><p></p><p><strong>The Dungeon: The Godtrap</strong>, by F. Wesley Schneider - Zagig Yragerne built the original <em>Godtrap</em>, designed to contain nine demigods and use them to let him become a deity himself. Since then, many others have created their own, lesser versions, one of which is described here.</p><p></p><p><strong>Critical Threat: Fiend-Sage</strong>, by Sean K Reynolds - The Fiend-Sage of Rel Astra is finally given the coverage he's given to so many other monsters over the years. His appearance, development, and full stats are laid bare.</p><p></p><p><strong>Wandering Monster: Dergholoth</strong>, by Todd Stewart - This old yugoloth is updated to 3.5E here, covering its strategies and tactics, ecology, treasure, what you'd know on a Knowledge (the planes) check about it, and of course, its stats.</p><p></p><p><strong>Cartoons</strong> - The Portent, by Peter Bergting; and Downer, by Kyle Stanley Hunter.</p><p></p><p><strong>Dungeon Delve, Part Three</strong>, by Christopher West.</p><p></p><p>And finally, on the very last page, is a depiction of several of <em>Dungeon</em>'s most memorable faces, surrounded by the signatures of the staff. </p><p></p><p>Thanks to everyone who's ever worked on <em>Dungeon</em>, or had material published in it, for all that you gave.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 3678463, member: 8461"] It's a sad, sad day - the last issue of [i]Dungeon[/i] has arrived in my mailbox. But though this marks the end, team Paizo makes sure that the industry's best source for adventures goes out in style! Here's one last scoop, for all you folks at EN World (until we get [i]Pathfinder[/i], that is): [b]Lands of Mystery Poster Map[/b], by Christopher West - This four-panel poster map, bundled with the magazine, has an entire new world depicted on it. Not only does it name many new lands, cities, seas, and other features (complete with a key explaining what the symbols mean), but over a score of Chris's previous Maps of Mystery are placed on the world, each with a notation of what they are and what issue they appeared in! Chris's own dedication is there too, dedicating his last feature to [i]Dungeon[/i] and all the fans. [b]Editorial: Signing Off[/b], by James Jacobs - In this last editorial, James waxes nostalgia as he looks back over the many goals he was able to accomplish for [i]Dungeon[/i]. [b]Prison Mail[/b] - Letters this month are all from fans mourning the end of the magazine, with cheers for the Savage Tide. [b]Kill Bargle[/b], by Jason Bulmahn - This adventure for 3rd-level characters is an update of the original adventure from the [i]Dungeons & Dragons Basic Dungeon Masters' Rulebook[/i]. The notorious evil mage Bargle is wanted, dead or alive, for the murder of the cleric Aleena. The PCs have tracked him to Castle Mistamere, and must venture inside to visit justice upon this notorious enemy. [b]Quoth the Raven[/b], by Nicolas Logue - In this [i]Eberron[/i] adventure for 8th-level PCs, Sharn is facing dark times, literally. A fire of unprecedented proportions has been burning for weeks in the city, barely contained. Snow caked with ash falls from the stained sky, and a murderer known only as The Raven is stalking the city. When the PCs get involved, they'll soon realize that they may need the aid of an old foe to bring The Raven to justice: Viktor Saint-Demain. But what's Viktor's real goal in this? The answer may come to late, as the PCs find that they're not hunting The Raven, but rather are being hunted by him. Sidebars include what to do if you haven't previously played "Chimes of Midnight" ([i]Dungeon[/i] #133), and the warforged component [i]arachnid chasis[/i]. [b]Prince of Demons[/b], by Greg A. Vaughn - The Savage Tide concludes! In this adventure for 20th-level characters, you must gather together your allies, agree on a battle plan, and lay siege to Demogorgon's realm in the Abyss! As legions of demons and eladrin assault the Realm, Orcus himself arrives to battle Demogorgon, all as distractions so the PCs can find the [i]master pearl[/i] and make sure that the Savage Tide never claims their world. But doing so may be more difficult than they first expected. From fighting their way into the layer, to having to aid the armies of Orcus, to assaulting the [i]pearl[/i]'s hiding place in Wat Dagon, there's no shortage of foes waiting to oppose them. Can the PCs overcome the likes of General Tetradarian, Arendagrost: Maw of the Abyss, St. Kargoth the Betrayer, and finally Demogorgon himself, to stem the Savage Tide? The battle This is the battle that will decide who becomes the new Prince of Demons! Appendices cover new magic items and artifacts ([i]acid launcher[/i], [i]blast disk[/i], [i]Demogorgon's Bilious Sphere[/i], [i]force missile ballista[/i], [i]Skull of Kallum[/i], and the [i]totem of negation[/i]), as well as full stats for Arendagrost. Sidebars cover difficult terrain on the beachhead, eladrin aid for the PCs during the battle, and how to weaken Demogorgon at the final conflict. [b]Complete Dungeon Index[/b], by Christopher Perkins and James Jacobs - This massive index covers everything [i]Dungeon[/i] has ever given us - everything. The adventures are broken up into various headers, and listed from lowest levels to highest, each listing have the level of the adventure, its title, its author, and the issue it appeared in. The headers themselves cover AD&D 1E, 2E, 3E, 3.5E, D&D Basic Rules, D&D Expert Rules, all of the various campaign settings, Marvel Super Heroes, Top Secret, [i]Polyhedron[/i] mini-games, [i]Star Wars[/i] articles, [i]d20 Modern[/i] articles, the different Campaign Workbook articles, Maps of Mystery, and Global Positioning. Additionally, it covers the top ten locations and top ten villains that either originated in the magazine, or came into their own in it. This is, quite simply, the only [i]Dungeon[/i] index you'll ever need. [b]Dungeoncraft: Designing Mysteries That Last[/b], by Wolfgang Baur - Wolfgang covers how to run a mystery adventure when your PCs have access to all sorts of divination magic. [b]The City: Bar Fight![/b], by James Lafond Sutter - This article gives reasons for why a bar fight might break out, as well as stats for a typical bartender and brawler. A sidebar covers using a broken bottle as a weapon. [b]The Dungeon: The Godtrap[/b], by F. Wesley Schneider - Zagig Yragerne built the original [i]Godtrap[/i], designed to contain nine demigods and use them to let him become a deity himself. Since then, many others have created their own, lesser versions, one of which is described here. [b]Critical Threat: Fiend-Sage[/b], by Sean K Reynolds - The Fiend-Sage of Rel Astra is finally given the coverage he's given to so many other monsters over the years. His appearance, development, and full stats are laid bare. [b]Wandering Monster: Dergholoth[/b], by Todd Stewart - This old yugoloth is updated to 3.5E here, covering its strategies and tactics, ecology, treasure, what you'd know on a Knowledge (the planes) check about it, and of course, its stats. [b]Cartoons[/b] - The Portent, by Peter Bergting; and Downer, by Kyle Stanley Hunter. [b]Dungeon Delve, Part Three[/b], by Christopher West. And finally, on the very last page, is a depiction of several of [i]Dungeon[/i]'s most memorable faces, surrounded by the signatures of the staff. Thanks to everyone who's ever worked on [i]Dungeon[/i], or had material published in it, for all that you gave. [/QUOTE]
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