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Dungeon 152 - Moagim's Clone
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<blockquote data-quote="Wisdom Penalty" data-source="post: 3952725" data-attributes="member: 13287"><p>i dig backstory and, since it's not taking up "printed space" in a magazine, i hope we see more of it in future modules (though not at the expense of the meat of an adventure). i wont use it, but i like it.</p><p></p><p>um...by why oh why can't we get full-sized maps? it's digital. id like at least some full-page samples of maps. and please - cant we get versions that are <strong>tagless</strong>? im sure im not the only one that projects maps for his players; editing out the numbers of rooms (while not required) is painful work that need not be done. (paizo, incidentally, should have done this as well with their web enhancement versions of maps; sometimes they did, sometimes they didnt).</p><p></p><p>i <em>do</em> agree it looks hard. im thinking of throwing a 10th level NPC into my party's group to help out. ill know sunday morning just how difficult this module is...but it does look like a meat grinder, especially the end encounter with the horned devil. </p><p></p><p>my prediction: it's going to be a lot for a 14th level party to chew on...but that's the way my players like it (or they're just good liars).</p><p></p><p>W.P.</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 3952725, member: 13287"] i dig backstory and, since it's not taking up "printed space" in a magazine, i hope we see more of it in future modules (though not at the expense of the meat of an adventure). i wont use it, but i like it. um...by why oh why can't we get full-sized maps? it's digital. id like at least some full-page samples of maps. and please - cant we get versions that are [b]tagless[/b]? im sure im not the only one that projects maps for his players; editing out the numbers of rooms (while not required) is painful work that need not be done. (paizo, incidentally, should have done this as well with their web enhancement versions of maps; sometimes they did, sometimes they didnt). i [i]do[/i] agree it looks hard. im thinking of throwing a 10th level NPC into my party's group to help out. ill know sunday morning just how difficult this module is...but it does look like a meat grinder, especially the end encounter with the horned devil. my prediction: it's going to be a lot for a 14th level party to chew on...but that's the way my players like it (or they're just good liars). W.P. [/QUOTE]
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