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Dungeon 163: Beyond the Mottled Tower
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<blockquote data-quote="FourthBear" data-source="post: 4663254" data-attributes="member: 55846"><p>Yes, and the Path adventures to date have been pretty straightforward with the parcel system.</p><p></p><p>My main gripe about this module is that it has the primary problem of all of the previous SoW adventures to a magnified degree: encounters, areas and challenges that would make perfect sense in a straightforward adventure, but the plot and background has complications and twists that only seem to serve to confuse and weaken adventure, IMO. If the main villain in the adventure was just on a simple revenge or power seeking plot, the actions might make some sense. But with the rather odd motives given to the villain, the actions are just absurd. And the actions and motives of the primary NPC target of his attention are just about the silliest and most nonsensical I've seen. I'll going to have to do significant plot doctoring on this one. I couldn't run some of this one with a straight face.</p><p></p><p>Most of the adventures in the path would be so much better, plot-wise, if the authors didn't seem to feel the need to toss in complications and ulterior motives. Because almost all of the ones they've given don't make much sense.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4663254, member: 55846"] Yes, and the Path adventures to date have been pretty straightforward with the parcel system. My main gripe about this module is that it has the primary problem of all of the previous SoW adventures to a magnified degree: encounters, areas and challenges that would make perfect sense in a straightforward adventure, but the plot and background has complications and twists that only seem to serve to confuse and weaken adventure, IMO. If the main villain in the adventure was just on a simple revenge or power seeking plot, the actions might make some sense. But with the rather odd motives given to the villain, the actions are just absurd. And the actions and motives of the primary NPC target of his attention are just about the silliest and most nonsensical I've seen. I'll going to have to do significant plot doctoring on this one. I couldn't run some of this one with a straight face. Most of the adventures in the path would be so much better, plot-wise, if the authors didn't seem to feel the need to toss in complications and ulterior motives. Because almost all of the ones they've given don't make much sense. [/QUOTE]
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