Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon 169 - Oasis of the Golden Peacock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4898542" data-attributes="member: 54846"><p>The choice of monsters: Quicklings, spriggans, and a fang golem just felt... out of place. I know there's a fey portal at the bottom, but those monsters just didn't seem to .. fit. The satyr, though, seems to fit. </p><p></p><p>That first encounter, with three soldiers? Ouch. There's also very little in the way of giving PCs clues to where to go - unless they Skill Challenge it out of a captive. Which side of the Dune is the leeway, and which is the Wind side? Also, 'it's difficult terrain, but if you succeed in a skill check, moving is normal'; it becomes normal terrain if you succeed in the check, or remains difficult terrain? </p><p></p><p>You give a PC an automatic arcana check for the corralaxes, right? I doubt a PC would instinctively check the threat of birds sitting in the tree.</p><p></p><p>The lovers nest is indeed a great encounter. The only problem I find with it is that if the PCs don't attack Taalah, then a lot of things don't happen (Saqr doesn't get to use some of his powers, the Quickling and Taalah stay out of the fight). Because I doubt most PCs would attack a naked and defenseless woman, the above outcome is likely. At which point the encounter (aside from the situation) isn't that interesting; Saqr by himself, without his cool Taalah protecting powers, is rather boring.</p><p></p><p>Really like Hazar's stats. However, her tactics are BRUTAL. It will be a pain in the butt given her flight to hurt her for any non-ranged PCs. Also fighting her in the nest is very bad, given that the party is going to get a sentinel patrol up in their face.</p><p></p><p>06: What are the red lines on the map for?</p><p></p><p>I agree with Merric's observation on his blog that this is difficuilt and curious, as it makes a great use for a campaign. Wiggling it in earlier, with Voor. Emrett makes a great villain purely by her personality and actions in combat, so it's sad that the PCs only encounter her once. And as Merric points out, given that it's a desertadventure with an arabic feel, you gott ado some work to make it "work" in your setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, this adventure is great. Especially teh arabian feel of it. A lot of work was put in and it's got several gems.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4898542, member: 54846"] The choice of monsters: Quicklings, spriggans, and a fang golem just felt... out of place. I know there's a fey portal at the bottom, but those monsters just didn't seem to .. fit. The satyr, though, seems to fit. That first encounter, with three soldiers? Ouch. There's also very little in the way of giving PCs clues to where to go - unless they Skill Challenge it out of a captive. Which side of the Dune is the leeway, and which is the Wind side? Also, 'it's difficult terrain, but if you succeed in a skill check, moving is normal'; it becomes normal terrain if you succeed in the check, or remains difficult terrain? You give a PC an automatic arcana check for the corralaxes, right? I doubt a PC would instinctively check the threat of birds sitting in the tree. The lovers nest is indeed a great encounter. The only problem I find with it is that if the PCs don't attack Taalah, then a lot of things don't happen (Saqr doesn't get to use some of his powers, the Quickling and Taalah stay out of the fight). Because I doubt most PCs would attack a naked and defenseless woman, the above outcome is likely. At which point the encounter (aside from the situation) isn't that interesting; Saqr by himself, without his cool Taalah protecting powers, is rather boring. Really like Hazar's stats. However, her tactics are BRUTAL. It will be a pain in the butt given her flight to hurt her for any non-ranged PCs. Also fighting her in the nest is very bad, given that the party is going to get a sentinel patrol up in their face. 06: What are the red lines on the map for? I agree with Merric's observation on his blog that this is difficuilt and curious, as it makes a great use for a campaign. Wiggling it in earlier, with Voor. Emrett makes a great villain purely by her personality and actions in combat, so it's sad that the PCs only encounter her once. And as Merric points out, given that it's a desertadventure with an arabic feel, you gott ado some work to make it "work" in your setting. :) However, this adventure is great. Especially teh arabian feel of it. A lot of work was put in and it's got several gems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon 169 - Oasis of the Golden Peacock
Top