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Dungeon 185 - Bark at the Moon: Dungeons biggest adventure
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<blockquote data-quote="the Jester" data-source="post: 5399201" data-attributes="member: 1210"><p>I just thought I'd post the relevant bits here for discussion.</p><p></p><p>My take is, no matter how much you save on the art budget, using a crappy map seriously detracts from an adventure, and I haven't seen any tile-based maps that weren't just plain crappy. Having to say stuff like, "This sewer pipe here is actually a control panel"- and yes, I've seen this, at least in an Encounters product- really detracts from that map quality I like to see.</p><p></p><p>I kind of see a parallel to what drove me away from collecting comics- all the crossovers. If you <em>really</em> want to get the most out of comic A [the adventure], you need comic B [the tiles], only the story is a disconnected mess that doesn't mesh well [the map using the tiles]. </p><p></p><p>Yeah, no thanks. The reliance on tiles instead of actual original maps is one of the marks of the declining quality of Dungeon imho.</p><p></p><p>Edit: I could make an argument that they could get by with re-using old art for atmosphere and npcs and invest in new maps and be served just as well. I recognize that this is a matter of taste, but damn it, I haven't seen a <em>single good map</em> made with tiles. Personally, though I've bitched about re-used art in the past, I'm not sure whether I'd rather see that than tile maps. I know they aren't going to stop using tiles for mapping anytime soon- the tie-in with selling another product is too good- but I don't buy an adventure to be the target of ads that detract from the quality of the product I am actually after.</p><p></p><p>In fact, it seems like more and more WotC is slipping ads and product promotion into the stuff I really want, and those things are not doing anything to actually increase its utility, but are rather detracting from it. Between the overbearing use of Dungeon Tiles and the preview stuff behind the DDI pay wall, I'm starting to feel like I'm paying to have advertising pushed at me.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5399201, member: 1210"] I just thought I'd post the relevant bits here for discussion. My take is, no matter how much you save on the art budget, using a crappy map seriously detracts from an adventure, and I haven't seen any tile-based maps that weren't just plain crappy. Having to say stuff like, "This sewer pipe here is actually a control panel"- and yes, I've seen this, at least in an Encounters product- really detracts from that map quality I like to see. I kind of see a parallel to what drove me away from collecting comics- all the crossovers. If you [i]really[/i] want to get the most out of comic A [the adventure], you need comic B [the tiles], only the story is a disconnected mess that doesn't mesh well [the map using the tiles]. Yeah, no thanks. The reliance on tiles instead of actual original maps is one of the marks of the declining quality of Dungeon imho. Edit: I could make an argument that they could get by with re-using old art for atmosphere and npcs and invest in new maps and be served just as well. I recognize that this is a matter of taste, but damn it, I haven't seen a [i]single good map[/i] made with tiles. Personally, though I've bitched about re-used art in the past, I'm not sure whether I'd rather see that than tile maps. I know they aren't going to stop using tiles for mapping anytime soon- the tie-in with selling another product is too good- but I don't buy an adventure to be the target of ads that detract from the quality of the product I am actually after. In fact, it seems like more and more WotC is slipping ads and product promotion into the stuff I really want, and those things are not doing anything to actually increase its utility, but are rather detracting from it. Between the overbearing use of Dungeon Tiles and the preview stuff behind the DDI pay wall, I'm starting to feel like I'm paying to have advertising pushed at me. [/QUOTE]
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Dungeon 185 - Bark at the Moon: Dungeons biggest adventure
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