Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeon 93- The storm lord's keep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RogueJK" data-source="post: 203550" data-attributes="member: 170"><p>Since they aren't given in Dungeon 93, here are the stats for the mithral golem from Dungeon Magazine 92's "The Razing of Redshore"...</p><p></p><p><strong>Mithral Golem</strong>: CR 21; Huge Construct; HD 36d10; hp 198; Init +4 (Dex); Spd 40 ft.; AC 42 (touch 16, flat-footed 38); Atk +39 melee (4d10+14, 2 slams); Face/Reach 10 ft. by 10 ft./10 ft.; SQ construct, magic immunity, damage reduction 50/+5. alacrity; AL N; SV Fort +12, Ref +16, Will +12; Str 39, Dex 19, Con --, Int --, Wis 11, Cha 1.</p><p></p><p>SQ - <em>Magic Immunity (Ex)</em>: Immune to all spells, spell-like abilities, and supernatural effects, except as follows: A <em>slow</em> spell negates its alacrity for 1d4 rounds, while a <em>haste</em> spell restores 1d6 hit points per level of the caster (maximum of 10d6) or restores its alacrity if previosuly negated by a <em>slow</em> spell. Multiple <em>slow</em> spells simply extend the duration of the effect.</p><p>SQ - <em>Alacrity (Su)</em>: Once per round, the mithral golem may take an extra partial action (either before or after its other actions of the round).</p><p></p><p><strong>Treasure</strong>: If defeated, the mithral golem can provide a party with a great source of raw material for various mithral items... provided the problem of transporting the mithral is addressed.</p><p></p><p>The mithral golem is a creature of great beauty and greater danger. It stands 18 feet tall, and weighs a staggering 12,000 pounds. The golem cannot speak or make any vocal noise, and it moves with a shocking agility and grace. Unlike most golems, it can run just as well as a normal creature.</p><p></p><p></p><p>I'm not sure if this has been mentioned before, but Dungeon 92 also contains five complete Epic feats: Automatic Silent Spell, Improved Elemental Wild Shape, Gargantuan Wild Shape, Lingering Damage, and Perfect Two-Weapon Fighting.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 203550, member: 170"] Since they aren't given in Dungeon 93, here are the stats for the mithral golem from Dungeon Magazine 92's "The Razing of Redshore"... [B]Mithral Golem[/B]: CR 21; Huge Construct; HD 36d10; hp 198; Init +4 (Dex); Spd 40 ft.; AC 42 (touch 16, flat-footed 38); Atk +39 melee (4d10+14, 2 slams); Face/Reach 10 ft. by 10 ft./10 ft.; SQ construct, magic immunity, damage reduction 50/+5. alacrity; AL N; SV Fort +12, Ref +16, Will +12; Str 39, Dex 19, Con --, Int --, Wis 11, Cha 1. SQ - [i]Magic Immunity (Ex)[/i]: Immune to all spells, spell-like abilities, and supernatural effects, except as follows: A [i]slow[/i] spell negates its alacrity for 1d4 rounds, while a [i]haste[/i] spell restores 1d6 hit points per level of the caster (maximum of 10d6) or restores its alacrity if previosuly negated by a [i]slow[/i] spell. Multiple [i]slow[/i] spells simply extend the duration of the effect. SQ - [i]Alacrity (Su)[/i]: Once per round, the mithral golem may take an extra partial action (either before or after its other actions of the round). [B]Treasure[/B]: If defeated, the mithral golem can provide a party with a great source of raw material for various mithral items... provided the problem of transporting the mithral is addressed. The mithral golem is a creature of great beauty and greater danger. It stands 18 feet tall, and weighs a staggering 12,000 pounds. The golem cannot speak or make any vocal noise, and it moves with a shocking agility and grace. Unlike most golems, it can run just as well as a normal creature. I'm not sure if this has been mentioned before, but Dungeon 92 also contains five complete Epic feats: Automatic Silent Spell, Improved Elemental Wild Shape, Gargantuan Wild Shape, Lingering Damage, and Perfect Two-Weapon Fighting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon 93- The storm lord's keep
Top