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Dungeon #99 - Is the end near?
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<blockquote data-quote="MerricB" data-source="post: 911876" data-attributes="member: 3586"><p>If I may, a few thoughts on Dungeon and how it is useful to me.</p><p></p><p>I run two D&D campaigns. I often use modules that I've purchased - recently quite a few have come from Dungeon magazine and have been excellent.</p><p></p><p>The value of the Polyhedron material is questionable for me, but that doesn't bother me that much - some of the minigames have nice ideas that I may use at some point in the future. So, I don't mind Polyhedron, and I love the Living Greyhawk section.</p><p></p><p>However, the fact that Polyhedron is in Dungeon magazine gives me an immediate problem. It wasn't hard before for my players to resist buying the magazine. It is more difficult now - and any issue that a player in my games picks up makes using the adventures therein extremely difficult.</p><p></p><p>This, incidentally, displays part of the problem Dungeon has with circulation - it is very much a DM's only magazine in concept. Thus, not that useful for 80% of D&D gamers, pulling a figure out of thin air. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Once Polyhedron got merged with it, that focus disappeared, and the usefulness of Dungeon as a source of adventures also dropped, because I could no longer assume my players wouldn't buy the magazine.</p><p></p><p>So, for myself, I have a situation where both the Polyhedron and Dungeon material is valuable, but the inclusion of the Polyhedron material in the same magazine as has the Dungeon magazine makes the whole less valuable than it was before.</p><p></p><p>Do I think there is an easy, good solution to this that will satisfy everyone? No, I don't. I am very glad that I don't have to make that decision.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 911876, member: 3586"] If I may, a few thoughts on Dungeon and how it is useful to me. I run two D&D campaigns. I often use modules that I've purchased - recently quite a few have come from Dungeon magazine and have been excellent. The value of the Polyhedron material is questionable for me, but that doesn't bother me that much - some of the minigames have nice ideas that I may use at some point in the future. So, I don't mind Polyhedron, and I love the Living Greyhawk section. However, the fact that Polyhedron is in Dungeon magazine gives me an immediate problem. It wasn't hard before for my players to resist buying the magazine. It is more difficult now - and any issue that a player in my games picks up makes using the adventures therein extremely difficult. This, incidentally, displays part of the problem Dungeon has with circulation - it is very much a DM's only magazine in concept. Thus, not that useful for 80% of D&D gamers, pulling a figure out of thin air. :) Once Polyhedron got merged with it, that focus disappeared, and the usefulness of Dungeon as a source of adventures also dropped, because I could no longer assume my players wouldn't buy the magazine. So, for myself, I have a situation where both the Polyhedron and Dungeon material is valuable, but the inclusion of the Polyhedron material in the same magazine as has the Dungeon magazine makes the whole less valuable than it was before. Do I think there is an easy, good solution to this that will satisfy everyone? No, I don't. I am very glad that I don't have to make that decision. Cheers! [/QUOTE]
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