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Dungeon #99 - Is the end near?
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<blockquote data-quote="Guacamole" data-source="post: 912880" data-attributes="member: 1606"><p><strong>let me get this straight...</strong></p><p></p><p>Dungeon/Polyhedron is in a bit of a financial spot. One of the reasons it seems to be in a bit of a financial spot is the increased cost of printing in full color, and the inclusion of polyhedron material. This is a problem because it has alienated part of the subscription base. So, instead of trying to win back the subscription base, you decide to do the same thing that continues to alienate your traditional subscriber base until GenCon and hope it lasts? Is this not a business? </p><p></p><p>I personally like the polyhedron stuff and plan on using much of it (pulp, modern horror, Spell jammer, etc.). However it doesn't seem reasonable to loose the entire magazine because of the commitment to a fraction of it. If polyhedron is going to flush dungeon then get rid of poly, or atleast make sure the content is useable to joe-average gamer. I know it puts constraints on the artistic endeavors of writers and hampers the expansion of d20 markets (not that I know of anyone who got into d20 by reading an issue of poly), but shoot, if you gotta be profitable, you gotta make it profitable. JMO...</p><p></p><p>sincerely</p><p>chunky green dip</p></blockquote><p></p>
[QUOTE="Guacamole, post: 912880, member: 1606"] [b]let me get this straight...[/b] Dungeon/Polyhedron is in a bit of a financial spot. One of the reasons it seems to be in a bit of a financial spot is the increased cost of printing in full color, and the inclusion of polyhedron material. This is a problem because it has alienated part of the subscription base. So, instead of trying to win back the subscription base, you decide to do the same thing that continues to alienate your traditional subscriber base until GenCon and hope it lasts? Is this not a business? I personally like the polyhedron stuff and plan on using much of it (pulp, modern horror, Spell jammer, etc.). However it doesn't seem reasonable to loose the entire magazine because of the commitment to a fraction of it. If polyhedron is going to flush dungeon then get rid of poly, or atleast make sure the content is useable to joe-average gamer. I know it puts constraints on the artistic endeavors of writers and hampers the expansion of d20 markets (not that I know of anyone who got into d20 by reading an issue of poly), but shoot, if you gotta be profitable, you gotta make it profitable. JMO... sincerely chunky green dip [/QUOTE]
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Dungeon #99 - Is the end near?
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