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Dungeon #99 - Is the end near?
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<blockquote data-quote="SneakyB" data-source="post: 913104" data-attributes="member: 2219"><p>I also agree with damn near everything The Sigil said. The only thing that I can't see happening is the reduction in Ads. Fine, well and good, they have to cover their costs somehow and I don't mind the ads so much.</p><p></p><p>The suggestions to change paper type, cut down on color artwork and reduce the page count for Poly are all great ideas, IMNSHO. While there seems to be an even mix of people who read it for Poly, I would suspect that the majority <strong>subscribed</strong> for the content in Dungeon. Reduction in quality AND quantity is what disturbs me. Yes, there have been some very well-written and thought-out adventures of late, but these are quickly becoming the exception, not the norm. The addition of what I would consider "filler" is contributing to perceptions regarding quality and quantity. An occassional critical threat or two does no harm, but when every single issue has 2 AND the page count for Poly fluctuates between 40 and 60 pages every month, this lowers the utility of this magazine. And I would put forth that no one is reading this magazine for the sake of an interesting read. Both Dungeon AND Poly readers are doing so to obtain content for use in their games. Once again, my not-so-humble opinion.</p><p></p><p>My comments are not intended to "slam" any individual or the magazine itself. I've enjoyed the content of the magazine for years, but now find myself seeing a lack of useful content. Coupled with the price increase, I'm beginning to see it as a poor return on my investment. I would suggest that Caesar stop, listen and heed our concerns, lest he find that Dungeon/Poly no longer remain viable (which it sounds as if is the case anyway). Failure to do so <strong>forces</strong> us to vote with our wallets, which is the last thing that we want to do. </p><p></p><p>--Dan</p></blockquote><p></p>
[QUOTE="SneakyB, post: 913104, member: 2219"] I also agree with damn near everything The Sigil said. The only thing that I can't see happening is the reduction in Ads. Fine, well and good, they have to cover their costs somehow and I don't mind the ads so much. The suggestions to change paper type, cut down on color artwork and reduce the page count for Poly are all great ideas, IMNSHO. While there seems to be an even mix of people who read it for Poly, I would suspect that the majority [B]subscribed[/B] for the content in Dungeon. Reduction in quality AND quantity is what disturbs me. Yes, there have been some very well-written and thought-out adventures of late, but these are quickly becoming the exception, not the norm. The addition of what I would consider "filler" is contributing to perceptions regarding quality and quantity. An occassional critical threat or two does no harm, but when every single issue has 2 AND the page count for Poly fluctuates between 40 and 60 pages every month, this lowers the utility of this magazine. And I would put forth that no one is reading this magazine for the sake of an interesting read. Both Dungeon AND Poly readers are doing so to obtain content for use in their games. Once again, my not-so-humble opinion. My comments are not intended to "slam" any individual or the magazine itself. I've enjoyed the content of the magazine for years, but now find myself seeing a lack of useful content. Coupled with the price increase, I'm beginning to see it as a poor return on my investment. I would suggest that Caesar stop, listen and heed our concerns, lest he find that Dungeon/Poly no longer remain viable (which it sounds as if is the case anyway). Failure to do so [B]forces[/B] us to vote with our wallets, which is the last thing that we want to do. --Dan [/QUOTE]
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