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Dungeon #99 - Is the end near?
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<blockquote data-quote="Corinth" data-source="post: 913899" data-attributes="member: 497"><p>You don't get to make that call. The professionals make that call, and they ruled against you because there are thousand of subscribers--more than dissenters, really--that like things as they are. There's more to this hobby than D&D, and there are plenty of D&D players that play other RPGs. This does count the game designers, from whom D&D directly benefits via the work that they in their products- their best efforts become part of D&D.</p><p></p><p>Really? Check again. Here's what you've received from the rest of the hobby:</p><ul> <li data-xf-list-type="ul">A unified task resolution mechanic. (Too many games to mention them all.)</li> <li data-xf-list-type="ul">A unified XP progression chart. (Rolemaster)</li> <li data-xf-list-type="ul">The PHB-centric marketing model. (GURPS)</li> <li data-xf-list-type="ul">Templates (Many; GURPS is notable for its use)</li> <li data-xf-list-type="ul">Prestige Classes (Traveller & Twilight 2000, via advanced schools; RuneQuest; Warhammer Fantasy Roleplay)</li> <li data-xf-list-type="ul">Weighted attibute values in game balance (GURPS)</li> <li data-xf-list-type="ul">Feats (Feng Shui)</li> <li data-xf-list-type="ul">The planar traits in MOTP (TORG)</li> <li data-xf-list-type="ul">The myriad of magic item qualities, above what was in previous editions. (Rolemaster, Palladium)</li> <li data-xf-list-type="ul">Everything dealing with OA (Bushido, L5R, Sengoku)</li> <li data-xf-list-type="ul">Everything involved D&DG (The Primal Order, Aria)</li> <li data-xf-list-type="ul">The incorporation of classed monsters as a standard feature (Rolemaster, Palladium)</li> <li data-xf-list-type="ul">A martial arts system that actually works (Feng Shui, Sengoku, Bushido, L5R, Palladium, GURPS)</li> <li data-xf-list-type="ul">A vehicle combat system that actually works (Car Wars, GURPS, Heavy Gear)</li> <li data-xf-list-type="ul">A scaling system that actually works (Mekton II/Zeta, Heavy Gear, Jovian Chronicles)</li> <li data-xf-list-type="ul">Standardized stat blocks for PCs and NPCs alike (Palladium)</li> <li data-xf-list-type="ul">Any magic use other than the usual dungeon stuff (Ars Magica, RuneQuest)</li> </ul><p>D&D isn't an innovative game. It doesn't need to be. It's strength is that it uses its position as the top dog of the hobby to cherry pick the best ideas that come from the massive pool of other RPGs and incorporate those best-of-the-best concepts into the game. All that's happened with d20 is the accelleration of this process. To <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> on the other RPGs in the hobby is to cut off your nose to spite your face; you're biting the hands that design the future rules of D&D, the same hands that will take the game that you love and make it better than it is now sometime down the road. The past makes it clear that this is the case.</p></blockquote><p></p>
[QUOTE="Corinth, post: 913899, member: 497"] You don't get to make that call. The professionals make that call, and they ruled against you because there are thousand of subscribers--more than dissenters, really--that like things as they are. There's more to this hobby than D&D, and there are plenty of D&D players that play other RPGs. This does count the game designers, from whom D&D directly benefits via the work that they in their products- their best efforts become part of D&D. Really? Check again. Here's what you've received from the rest of the hobby: [list] [*]A unified task resolution mechanic. (Too many games to mention them all.) [*]A unified XP progression chart. (Rolemaster) [*]The PHB-centric marketing model. (GURPS) [*]Templates (Many; GURPS is notable for its use) [*]Prestige Classes (Traveller & Twilight 2000, via advanced schools; RuneQuest; Warhammer Fantasy Roleplay) [*]Weighted attibute values in game balance (GURPS) [*]Feats (Feng Shui) [*]The planar traits in MOTP (TORG) [*]The myriad of magic item qualities, above what was in previous editions. (Rolemaster, Palladium) [*]Everything dealing with OA (Bushido, L5R, Sengoku) [*]Everything involved D&DG (The Primal Order, Aria) [*]The incorporation of classed monsters as a standard feature (Rolemaster, Palladium) [*]A martial arts system that actually works (Feng Shui, Sengoku, Bushido, L5R, Palladium, GURPS) [*]A vehicle combat system that actually works (Car Wars, GURPS, Heavy Gear) [*]A scaling system that actually works (Mekton II/Zeta, Heavy Gear, Jovian Chronicles) [*]Standardized stat blocks for PCs and NPCs alike (Palladium) [*]Any magic use other than the usual dungeon stuff (Ars Magica, RuneQuest) [/list] D&D isn't an innovative game. It doesn't need to be. It's strength is that it uses its position as the top dog of the hobby to cherry pick the best ideas that come from the massive pool of other RPGs and incorporate those best-of-the-best concepts into the game. All that's happened with d20 is the accelleration of this process. To :):):):) on the other RPGs in the hobby is to cut off your nose to spite your face; you're biting the hands that design the future rules of D&D, the same hands that will take the game that you love and make it better than it is now sometime down the road. The past makes it clear that this is the case. [/QUOTE]
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