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Dungeon #99 - Is the end near?
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<blockquote data-quote="Magestrike" data-source="post: 914392" data-attributes="member: 6259"><p><strong>Agree with Sigil...yet again</strong></p><p></p><p>I always seem to chime in after Sigil and agree with what he has to say. But then again, when he has good ideas, I just have to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A friend of mine the other day before our regular D&D session said he picked up the latest issue of Dungeon magazine, because he hadnt bought one in a while. After reading through it, he didnt think very highly of it to say the least. The biggest issue he had with it goes along with something that Sigil said, and I think honestly is a huge issue. Why is it color in the first place?</p><p></p><p>Like my friend said, "back in the day" Dungeon was B&W, fairly thick, and contained lots and lots of really great stuff that could be used as is, or tweaked or just plain gutted and used by DMs everywhere. It was easy to make notes in, either directly in the adventures or in the margins, because of the paper it was printed on. There wasnt a lot of flash and glitz, but there didnt need to be. It was purely a venue for DMs to grab great adventures or ideas from, at an affordable price. Why exactly did it ever change from that format?</p><p></p><p>I dunno..maybe I and my friends are just jaded or mixed up or something. But it seems to me that if you are going to publish a magazine thats primary goal is to provide ideas and adventures to DMs and players, shouldnt this be done in such a way that it is actually able to be used by those players and DMs, and include the most "bang for the buck". It just seems that it has gotten away from the core mission it has always had.</p><p></p><p>Just my two cents though, for what its worth.</p><p></p><p>Thank you.</p><p></p><p>Mage</p></blockquote><p></p>
[QUOTE="Magestrike, post: 914392, member: 6259"] [b]Agree with Sigil...yet again[/b] I always seem to chime in after Sigil and agree with what he has to say. But then again, when he has good ideas, I just have to. :) A friend of mine the other day before our regular D&D session said he picked up the latest issue of Dungeon magazine, because he hadnt bought one in a while. After reading through it, he didnt think very highly of it to say the least. The biggest issue he had with it goes along with something that Sigil said, and I think honestly is a huge issue. Why is it color in the first place? Like my friend said, "back in the day" Dungeon was B&W, fairly thick, and contained lots and lots of really great stuff that could be used as is, or tweaked or just plain gutted and used by DMs everywhere. It was easy to make notes in, either directly in the adventures or in the margins, because of the paper it was printed on. There wasnt a lot of flash and glitz, but there didnt need to be. It was purely a venue for DMs to grab great adventures or ideas from, at an affordable price. Why exactly did it ever change from that format? I dunno..maybe I and my friends are just jaded or mixed up or something. But it seems to me that if you are going to publish a magazine thats primary goal is to provide ideas and adventures to DMs and players, shouldnt this be done in such a way that it is actually able to be used by those players and DMs, and include the most "bang for the buck". It just seems that it has gotten away from the core mission it has always had. Just my two cents though, for what its worth. Thank you. Mage [/QUOTE]
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