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Dungeon #99 - Is the end near?
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<blockquote data-quote="Maggan" data-source="post: 914678" data-attributes="member: 6616"><p><strong>Color vs B&W</strong></p><p></p><p>A couple of things...</p><p></p><p>1. Dropping color would most certainly alienate companies wanting to place ads in Dungeon/Poly. Drop the color, and you also drop all ads for computer games and such. They aren't likely to produce separate B&W ads just for Dungeon.</p><p></p><p>2. I think many want to separate Dungeon and Poly, just to feel that they have one magazine to focus on. Even though it might not be a viable business proposition, I would like them to be separate magazines, because... well, because I would like them to. i'd probably buy both, but then it would be my own choice. That's it, I think, at least for me.</p><p></p><p>3. Combining Dragon, Dungeon and Poly and creating a powerhouse RPG mag, probably wouldn't work. The success of Dragon is it's focus on D&D, and extensions to D&D. And the fact that most of it is a good read for players and DMs. And adding Dungeon content to Dragon would not make Dungeon readers happy, because then they would probably only get the one adventure every month, at the same time as Dragon readers would be unhappy because there would be 20 pages they couldn't read. And adding Poly content would make Dragon readers unhappy because it aint D&D. So we're not likely to see a combination of Dragon/Dungeon/Poly that will solve the preceived problems adressed in this thread. Although they might pull it off if they made Dungeon into a bimonthly feature in Dragon, and Poly into a quarterly bonus magazine. </p><p></p><p>4. Business analysis. Paizo has access to the best tool to analyze the success of the changes made: sales data. This way, they can see if the changes they make are bad or not, and if they are having the desired effect. I would gladly give someones elses left arm to see that data, and I hope Paizo puts it to good use.</p><p></p><p>5. In six months we will know who was right. Because then we will see if this really is the end for Dungeon. And then the critics can post links to their posts saying "I told you so, but you wouldn't listen!". If the end for Dungeon is not here in six months, this was just another of many "this is the end for X" threads, and probably not the last. And then we can start arguing about why Dungeon died, or as it may be, why it didn't die.</p><p></p><p>Cheers!</p><p></p><p>M.</p></blockquote><p></p>
[QUOTE="Maggan, post: 914678, member: 6616"] [b]Color vs B&W[/b] A couple of things... 1. Dropping color would most certainly alienate companies wanting to place ads in Dungeon/Poly. Drop the color, and you also drop all ads for computer games and such. They aren't likely to produce separate B&W ads just for Dungeon. 2. I think many want to separate Dungeon and Poly, just to feel that they have one magazine to focus on. Even though it might not be a viable business proposition, I would like them to be separate magazines, because... well, because I would like them to. i'd probably buy both, but then it would be my own choice. That's it, I think, at least for me. 3. Combining Dragon, Dungeon and Poly and creating a powerhouse RPG mag, probably wouldn't work. The success of Dragon is it's focus on D&D, and extensions to D&D. And the fact that most of it is a good read for players and DMs. And adding Dungeon content to Dragon would not make Dungeon readers happy, because then they would probably only get the one adventure every month, at the same time as Dragon readers would be unhappy because there would be 20 pages they couldn't read. And adding Poly content would make Dragon readers unhappy because it aint D&D. So we're not likely to see a combination of Dragon/Dungeon/Poly that will solve the preceived problems adressed in this thread. Although they might pull it off if they made Dungeon into a bimonthly feature in Dragon, and Poly into a quarterly bonus magazine. 4. Business analysis. Paizo has access to the best tool to analyze the success of the changes made: sales data. This way, they can see if the changes they make are bad or not, and if they are having the desired effect. I would gladly give someones elses left arm to see that data, and I hope Paizo puts it to good use. 5. In six months we will know who was right. Because then we will see if this really is the end for Dungeon. And then the critics can post links to their posts saying "I told you so, but you wouldn't listen!". If the end for Dungeon is not here in six months, this was just another of many "this is the end for X" threads, and probably not the last. And then we can start arguing about why Dungeon died, or as it may be, why it didn't die. Cheers! M. [/QUOTE]
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