Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #99 - Is the end near?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beazel" data-source="post: 914709" data-attributes="member: 7081"><p><strong>2 cents</strong></p><p></p><p>I have been a subscriber since Dragon #60. This puts me before the time of Dungeon, so I have gotten that since #1.</p><p></p><p>I consider the two issues of Dungeon I get now across any two months to be the equivalent of one "old issue" of Dungeon since that's how often I used to get it.</p><p></p><p>#82 - 91 pages (this is MY page count, which stops at the last page of the last of the adventure content) with 4 adventures, 3 of which were top notch</p><p></p><p>#83 - 94 pages with 5 adventures, only 4 were useful</p><p></p><p>#84 - 144 pages with 5 adventures, all superb, especially The Harowing (one of the best Dungeon adventures of all time), and Demonclaw, and The Dying of Light -- overall maybe the best Dungeon ever RE: content quality</p><p></p><p>#85 - 95 pages with 3 adv (2 of them really good) and 1 side trek</p><p></p><p>#86 - 111 pages with 4 worthless adv; page count jump, quality DIP!</p><p></p><p>#87 - 134 pages with 5 adv, including the superb adv Glacier Season; plus a CD of 2 adv (albeit not so good)</p><p></p><p>#88 - 107 pages with 4 adv, 2 of them pretty good</p><p></p><p>#89 - 104 pages with 5 adv including the great Headless</p><p></p><p>#90 - my issue is suddenly bulky, for Poly is on the scene. I don't like Poly. It's worthless. I have never gotten anything useful from it. It wastes my time. The Dungeon side is all I care about, and that has 104 pages with 4 imaginative adv and 1 crit threat. The inclusion of Poly was overall not an issue. (heh pun)</p><p></p><p>#91 - 109 pages with 4 adv (including the always lovable Challenge of Champions), 2 crit threats, and 2 side treks. It was pretty meaty, though overall not the best material I have seen.</p><p></p><p>#92 - 106 pages with 3 adv (including the great Razing of Redshore, and Interlopers of Ruun-Khazai), plus 1 crit threat and 1 side trek</p><p></p><p>#93 - 100 pages with 3 adv (including the good Storm Lord's Keep), 1 crit threat, and 1 side trek</p><p></p><p>#92 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> - 92 pages with 4 adv (one really good), 2 crit threats, and 1 side trek; page count dip again -- seems like the days of #86-#93 are over; we are back to pre-#86 counts</p><p></p><p>#95 - 97 pages with 3 adv (including the not-so-mature-it-needed-to-be-sealed Porphyry House Horror), 2 crit threats, and 1 side trek</p><p></p><p>#96 - 88 pages (huh?) with 3 lame adventures, 1 crit threat, and 1 side trek; what happened to my Dungeon? Where was the quality... the pages...? This is THREE lame issue in a row; six months of dribble.</p><p></p><p>#97 - 115 pages with 3 adv (including the start of Shackled City - GREAT IDEA), 1 crit threat, and 1 side trek; ok, this was a better 2 months than last issue</p><p></p><p>And now we must combine issue to truly compare them. I would not mind receiving 1/2 the content twice as often.</p><p></p><p>#98/99 - 128 pages with 3 adv (including Shackled City #2), 2 crit threats, and 2 side treks</p><p></p><p>The first pair don't seem so bad, and that's all we have to go on. #100 is a special case, not to be repeated any time soon. I'll skip comparisons to that one.</p><p></p><p>In summary, I think it's possible I am receiving 1/2 the content of the previous year but twice as often, so I am ok with my Dungeon subscription for now. Then again, I wish it were the quality and quantity of the #84 and #87 days, with 5 imaginative adventures each. I have not been affected by any price changes, and you have to expect inflation over time anyway. I wish Poly were killed though if that would lower the price. As I said, Poly's worthless.</p><p></p><p>So... here is what you do...</p><p></p><p>*Kill Poly.</p><p>*Lower the price.</p><p>*Set the page count (by MY standards, stated above) to 60-ish per issue</p><p>*Publish 2 adventures per issue.</p><p>*Publish one of the following per issue:</p><p>...*1 side trek and 1 crit threat</p><p>...*2 critical threats</p><p>*1 map of mystery.</p><p>*Keep the full-page artwork that faces each adventure. Art is often as good as content to me.</p><p>*Include "aids" more often then you do now (I scan them and print them with a color printer, as more and more readers/DMs probably do these days)</p><p></p><p>--Bob</p></blockquote><p></p>
[QUOTE="Beazel, post: 914709, member: 7081"] [b]2 cents[/b] I have been a subscriber since Dragon #60. This puts me before the time of Dungeon, so I have gotten that since #1. I consider the two issues of Dungeon I get now across any two months to be the equivalent of one "old issue" of Dungeon since that's how often I used to get it. #82 - 91 pages (this is MY page count, which stops at the last page of the last of the adventure content) with 4 adventures, 3 of which were top notch #83 - 94 pages with 5 adventures, only 4 were useful #84 - 144 pages with 5 adventures, all superb, especially The Harowing (one of the best Dungeon adventures of all time), and Demonclaw, and The Dying of Light -- overall maybe the best Dungeon ever RE: content quality #85 - 95 pages with 3 adv (2 of them really good) and 1 side trek #86 - 111 pages with 4 worthless adv; page count jump, quality DIP! #87 - 134 pages with 5 adv, including the superb adv Glacier Season; plus a CD of 2 adv (albeit not so good) #88 - 107 pages with 4 adv, 2 of them pretty good #89 - 104 pages with 5 adv including the great Headless #90 - my issue is suddenly bulky, for Poly is on the scene. I don't like Poly. It's worthless. I have never gotten anything useful from it. It wastes my time. The Dungeon side is all I care about, and that has 104 pages with 4 imaginative adv and 1 crit threat. The inclusion of Poly was overall not an issue. (heh pun) #91 - 109 pages with 4 adv (including the always lovable Challenge of Champions), 2 crit threats, and 2 side treks. It was pretty meaty, though overall not the best material I have seen. #92 - 106 pages with 3 adv (including the great Razing of Redshore, and Interlopers of Ruun-Khazai), plus 1 crit threat and 1 side trek #93 - 100 pages with 3 adv (including the good Storm Lord's Keep), 1 crit threat, and 1 side trek #92 ;) - 92 pages with 4 adv (one really good), 2 crit threats, and 1 side trek; page count dip again -- seems like the days of #86-#93 are over; we are back to pre-#86 counts #95 - 97 pages with 3 adv (including the not-so-mature-it-needed-to-be-sealed Porphyry House Horror), 2 crit threats, and 1 side trek #96 - 88 pages (huh?) with 3 lame adventures, 1 crit threat, and 1 side trek; what happened to my Dungeon? Where was the quality... the pages...? This is THREE lame issue in a row; six months of dribble. #97 - 115 pages with 3 adv (including the start of Shackled City - GREAT IDEA), 1 crit threat, and 1 side trek; ok, this was a better 2 months than last issue And now we must combine issue to truly compare them. I would not mind receiving 1/2 the content twice as often. #98/99 - 128 pages with 3 adv (including Shackled City #2), 2 crit threats, and 2 side treks The first pair don't seem so bad, and that's all we have to go on. #100 is a special case, not to be repeated any time soon. I'll skip comparisons to that one. In summary, I think it's possible I am receiving 1/2 the content of the previous year but twice as often, so I am ok with my Dungeon subscription for now. Then again, I wish it were the quality and quantity of the #84 and #87 days, with 5 imaginative adventures each. I have not been affected by any price changes, and you have to expect inflation over time anyway. I wish Poly were killed though if that would lower the price. As I said, Poly's worthless. So... here is what you do... *Kill Poly. *Lower the price. *Set the page count (by MY standards, stated above) to 60-ish per issue *Publish 2 adventures per issue. *Publish one of the following per issue: ...*1 side trek and 1 crit threat ...*2 critical threats *1 map of mystery. *Keep the full-page artwork that faces each adventure. Art is often as good as content to me. *Include "aids" more often then you do now (I scan them and print them with a color printer, as more and more readers/DMs probably do these days) --Bob [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon #99 - Is the end near?
Top