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Dungeon #99 - Is the end near?
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<blockquote data-quote="Erithtotl" data-source="post: 921774" data-attributes="member: 1971"><p>Wow, I go away for a couple days and my thread has grown into a monster!</p><p></p><p>Ironically, I think I am less extreme than most, in that I don't hate Poly so much I think it should be destroyed, and I don't think the quality of adventures has dropped THAT much. Ironically, though, one I did have a problem was the first Adventure Path one, which I thought was horribly balanced for a 1st level party (a 1st level party, with that kind of opposition, and a tight time limit, I imagine would get wiped out very quickly, but then again, I didn't play it).</p><p></p><p>My big question to the Dungeon guys, why SO MUCH Poly. Thats the part I just don't get. If the magazine went monthly, and poly was 20-30 pages each month out of a 100, I doubt we'd be getting this debate. I think even the people who don't like Poly could deal with that. When was the decision made to make it an equal partnership with Dungeon? Poly has always been a niche product. The only people you'd lose by doing that split would be some of the ones who read Dungeon ONLY for Poly. Everyone else would be pretty satisfied. </p><p></p><p>Additionally, you could actually make Poly even more specific, and move the Living Greyhawk stuff and other D&D supplements to Dragon (that is, after all, whats its for, D&D articles and supplements). Leaving Poly only for general non-D&D d20 support.</p><p></p><p>Anyway, I'd be really curious as to hearing the rationale behind why Dungeon was split %50-%50 rather than continuing the previous trend of 70-30.</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 921774, member: 1971"] Wow, I go away for a couple days and my thread has grown into a monster! Ironically, I think I am less extreme than most, in that I don't hate Poly so much I think it should be destroyed, and I don't think the quality of adventures has dropped THAT much. Ironically, though, one I did have a problem was the first Adventure Path one, which I thought was horribly balanced for a 1st level party (a 1st level party, with that kind of opposition, and a tight time limit, I imagine would get wiped out very quickly, but then again, I didn't play it). My big question to the Dungeon guys, why SO MUCH Poly. Thats the part I just don't get. If the magazine went monthly, and poly was 20-30 pages each month out of a 100, I doubt we'd be getting this debate. I think even the people who don't like Poly could deal with that. When was the decision made to make it an equal partnership with Dungeon? Poly has always been a niche product. The only people you'd lose by doing that split would be some of the ones who read Dungeon ONLY for Poly. Everyone else would be pretty satisfied. Additionally, you could actually make Poly even more specific, and move the Living Greyhawk stuff and other D&D supplements to Dragon (that is, after all, whats its for, D&D articles and supplements). Leaving Poly only for general non-D&D d20 support. Anyway, I'd be really curious as to hearing the rationale behind why Dungeon was split %50-%50 rather than continuing the previous trend of 70-30. [/QUOTE]
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