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Dungeon #99 - Is the end near?
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<blockquote data-quote="Arnwyn" data-source="post: 921985" data-attributes="member: 7701"><p>Wow, there have been so many people who have echoed how I feel about Poly... and even have given suggestions that I would have made.</p><p></p><p>While I certainly dislike Poly, I do not need it to entirely disappear. To be honest, I think that Poly has a lot of potential. For example, the issues that fit with D&D (Spelljammer, Incursion) were great, and I was very pleased with my issue of Poly. The rest, though, were pretty lousy, since they could not be inserted at all (not without a *lot* of work, and I subscribe to Dungeon because - as a poster noted above - I have a busy life).</p><p></p><p>As another poster noted - why so much Poly? You all know as much as I do the size of Poly before the merge - this tiny little thing that went out to a (relatively) small number of those in the RPGA. I have a seriously hard time believing that the number of subscribers to Poly were even close to that for Dungeon. So, why 50/50 Dungeon/Poly content?</p><p></p><p>I would be willing to compromise, and have 75/25 Dungeon/Poly. 25 pages of Poly per month doesn't seem so bad - and if it had the utility of Spelljammer or Incursion, then I would be *happy* to get Poly along with my Dungeon.</p><p></p><p>But, as long as you publish things with absolutely no utility in Poly (*cough*Hijinx*cough*), then I think you will see a lot of disgruntled subscribers.</p><p></p><p>Edit: Oh, yeah - just so you know, I *love* those "Global Positioning" maps in Poly. More maps! Of any kind! Office towers, apartment blocks, bars/nightclubs, stores, even Space Habitats, asteroid/moon bases, submarines, aircraft carriers, etc. Maps are time-consuming and often complicated to make - please include more of them! (See? Useful Poly.)</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 921985, member: 7701"] Wow, there have been so many people who have echoed how I feel about Poly... and even have given suggestions that I would have made. While I certainly dislike Poly, I do not need it to entirely disappear. To be honest, I think that Poly has a lot of potential. For example, the issues that fit with D&D (Spelljammer, Incursion) were great, and I was very pleased with my issue of Poly. The rest, though, were pretty lousy, since they could not be inserted at all (not without a *lot* of work, and I subscribe to Dungeon because - as a poster noted above - I have a busy life). As another poster noted - why so much Poly? You all know as much as I do the size of Poly before the merge - this tiny little thing that went out to a (relatively) small number of those in the RPGA. I have a seriously hard time believing that the number of subscribers to Poly were even close to that for Dungeon. So, why 50/50 Dungeon/Poly content? I would be willing to compromise, and have 75/25 Dungeon/Poly. 25 pages of Poly per month doesn't seem so bad - and if it had the utility of Spelljammer or Incursion, then I would be *happy* to get Poly along with my Dungeon. But, as long as you publish things with absolutely no utility in Poly (*cough*Hijinx*cough*), then I think you will see a lot of disgruntled subscribers. Edit: Oh, yeah - just so you know, I *love* those "Global Positioning" maps in Poly. More maps! Of any kind! Office towers, apartment blocks, bars/nightclubs, stores, even Space Habitats, asteroid/moon bases, submarines, aircraft carriers, etc. Maps are time-consuming and often complicated to make - please include more of them! (See? Useful Poly.) [/QUOTE]
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