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Dungeon #99 - Is the end near?
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<blockquote data-quote="Iron_Chef" data-source="post: 923874" data-attributes="member: 4530"><p>Maybe I was a *little* over the top <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> in my lambasting of issue #100, but I'm glad you see my points, even if you don't agree with them. I just get upset paying for stuff I can't use, and particularly stuff I think isn't very clever.</p><p></p><p>I don't think Giant robots and Godzillas are a part of most typical D&D games, either, which is why I question their repeated inclusion in recent issues. To me, they are part of the "video game" power escalation of 3e that is most unpleasant and quite frankly, something I find disturbing as an "old schooler"... A one-time special feature on kaiju (in Dragon) and one adventure (Dungeon #97) using similar themes is okay, but this is getting ridiculous, especially when the two adventures (Iron Man and Beast Of Burden) are practically carbon copies of each other. Maybe an adventure where you must build Mecha-Tarrasque to battle the real Tarrasque is next? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>The problem with high level adventures is that they are less useful than most low to mid level ones. I don't object to high level adventures per se (except bad ones), but I do object to ones where the PCs are expected to slay gods (or near gods in the case of the lich queen). Again, this is disturbing from an old school mentality like mine, and part of the video game/power escalation of 3e. IMO, it would have been much more reasonable to derail the Lich Queen's plans (for invasion or something more trivial), then to assassinate her in her own palace surrounded by tons of loyal bodyguards... It just seems highly unlikely that such a mission could ever succeed, and the ramifications of the PCs succeeding are so dangerously unbalancing to the power scale of the game and world that no one, mortal or immortal, is safe. Not the kind of game I'd want to participate in, but again, some people like this sort of thing. But how useful is it to the majority of DUNGEON readers except as a curiosity piece never to be used?</p><p></p><p>I think an ideal mix of adventures would contain the following (here I'm trying to be helpful rather than "bitter" as someone else suggested):</p><p></p><p>1. Two low level adventures (1-3)</p><p>2. Two mid-level adventures (4-8)</p><p>3. One high level adventure (9-12 is my idea of "high")</p><p></p><p>Run higher level adventures (13-up) every other issue.</p><p></p><p>Make an effort to publish political and other role-playing encouraging adventures instead of just hack-n-slash dungeon crawls at least once every other issue.</p><p></p><p>Limit dragon villains and uber "save the world" epics to once or twice a year.</p><p></p><p>Things to be removed: Critical Threats, all comics, LGJ and Poly.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 923874, member: 4530"] Maybe I was a *little* over the top :p in my lambasting of issue #100, but I'm glad you see my points, even if you don't agree with them. I just get upset paying for stuff I can't use, and particularly stuff I think isn't very clever. I don't think Giant robots and Godzillas are a part of most typical D&D games, either, which is why I question their repeated inclusion in recent issues. To me, they are part of the "video game" power escalation of 3e that is most unpleasant and quite frankly, something I find disturbing as an "old schooler"... A one-time special feature on kaiju (in Dragon) and one adventure (Dungeon #97) using similar themes is okay, but this is getting ridiculous, especially when the two adventures (Iron Man and Beast Of Burden) are practically carbon copies of each other. Maybe an adventure where you must build Mecha-Tarrasque to battle the real Tarrasque is next? :rolleyes: The problem with high level adventures is that they are less useful than most low to mid level ones. I don't object to high level adventures per se (except bad ones), but I do object to ones where the PCs are expected to slay gods (or near gods in the case of the lich queen). Again, this is disturbing from an old school mentality like mine, and part of the video game/power escalation of 3e. IMO, it would have been much more reasonable to derail the Lich Queen's plans (for invasion or something more trivial), then to assassinate her in her own palace surrounded by tons of loyal bodyguards... It just seems highly unlikely that such a mission could ever succeed, and the ramifications of the PCs succeeding are so dangerously unbalancing to the power scale of the game and world that no one, mortal or immortal, is safe. Not the kind of game I'd want to participate in, but again, some people like this sort of thing. But how useful is it to the majority of DUNGEON readers except as a curiosity piece never to be used? I think an ideal mix of adventures would contain the following (here I'm trying to be helpful rather than "bitter" as someone else suggested): 1. Two low level adventures (1-3) 2. Two mid-level adventures (4-8) 3. One high level adventure (9-12 is my idea of "high") Run higher level adventures (13-up) every other issue. Make an effort to publish political and other role-playing encouraging adventures instead of just hack-n-slash dungeon crawls at least once every other issue. Limit dragon villains and uber "save the world" epics to once or twice a year. Things to be removed: Critical Threats, all comics, LGJ and Poly. [/QUOTE]
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