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Dungeon #99 - Is the end near?
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<blockquote data-quote="Andy_Collins" data-source="post: 924398" data-attributes="member: 1982"><p><strong>Dungeon + Polyhedron = Delicious!</strong></p><p></p><p>I love Dungeon.</p><p></p><p>* The adventures meet or exceed the highest quality you can find in the industry. The editors' rules expertise is extraordinary, ensuring that I'll rarely if ever be forced to rewrite a stat block or encounter because the author didn't know how the game worked.</p><p></p><p>* The adventures consistently present a variety of topics and themes far beyond what any single designer (or DM) could create. Any adventure I can't use today is one that I might be able to use next month, or next campaign. I go back to old issues of Dungeon on a regular basis, looking for adventures or ideas to mine for my current campaigns.</p><p></p><p>* The "bite-sized" features--Critical Threats, Maps of Mystery, Side Treks-- are even more versatile than the adventures, since they rarely require any significant adjustment to fit into my campaigns. I sometimes wish that the opponents featured in the Critical Threats entries were even more unique, but I chalk that up to the editors still finding their way with the feature.</p><p></p><p></p><p>I love Polyhedron.</p><p></p><p>* The mini-games, frankly, are one of the best things to happen to the gaming industry in years. They expose readers to a staggering variety of ideas without requiring a significant up-front investment, and push the d20 system in ways that many couldn't even conceive of when the whole OGL thing started up. Issue #99's "Hijinx" is one of the cleverest things written for d20 in the rules' 3-year lifespan, and is a must-read for anyone even vaguely interested in game design (and don't fool yourself--*every* DM has at least a passing interest in game design, because that's what house rules are). Even if you'll "never play" any of these games (and really, who can say that for certain), every one has at least a couple of intriguing ideas that can fit into a variety of other games (Omega World's reserve point system, for instance, can easily be swiped for a low-magic D&D game).</p><p></p><p>* The other d20 system support in Polyhedron is still finding its footing, but has the potential of eventually turning the magazine into the "Dragon" of the d20 system. Is it there yet? Of course not, and it'd be foolish to push this particular hatchling out of the nest before it gets comfortable with its wings. But if anything can make Polyhedron viable as its own independent mag, it'll be its ability to support a wide range of d20-system players. (Personally, I'd put LGJ back into Dragon, since that's the magazine that most average D&D players are drawn to, but I understand that the historical affiliation between Poly and the RPGA membership is probably a tough one to sever.)</p><p></p><p></p><p>So chalk me up as another supporter of the combined package. I'm willing to suspend judgment of the new monthly format for a few more issues, but I have faith that the editors of these magazines will continue to work diligently to present their readers with the best magazines that they can.</p></blockquote><p></p>
[QUOTE="Andy_Collins, post: 924398, member: 1982"] [b]Dungeon + Polyhedron = Delicious![/b] I love Dungeon. * The adventures meet or exceed the highest quality you can find in the industry. The editors' rules expertise is extraordinary, ensuring that I'll rarely if ever be forced to rewrite a stat block or encounter because the author didn't know how the game worked. * The adventures consistently present a variety of topics and themes far beyond what any single designer (or DM) could create. Any adventure I can't use today is one that I might be able to use next month, or next campaign. I go back to old issues of Dungeon on a regular basis, looking for adventures or ideas to mine for my current campaigns. * The "bite-sized" features--Critical Threats, Maps of Mystery, Side Treks-- are even more versatile than the adventures, since they rarely require any significant adjustment to fit into my campaigns. I sometimes wish that the opponents featured in the Critical Threats entries were even more unique, but I chalk that up to the editors still finding their way with the feature. I love Polyhedron. * The mini-games, frankly, are one of the best things to happen to the gaming industry in years. They expose readers to a staggering variety of ideas without requiring a significant up-front investment, and push the d20 system in ways that many couldn't even conceive of when the whole OGL thing started up. Issue #99's "Hijinx" is one of the cleverest things written for d20 in the rules' 3-year lifespan, and is a must-read for anyone even vaguely interested in game design (and don't fool yourself--*every* DM has at least a passing interest in game design, because that's what house rules are). Even if you'll "never play" any of these games (and really, who can say that for certain), every one has at least a couple of intriguing ideas that can fit into a variety of other games (Omega World's reserve point system, for instance, can easily be swiped for a low-magic D&D game). * The other d20 system support in Polyhedron is still finding its footing, but has the potential of eventually turning the magazine into the "Dragon" of the d20 system. Is it there yet? Of course not, and it'd be foolish to push this particular hatchling out of the nest before it gets comfortable with its wings. But if anything can make Polyhedron viable as its own independent mag, it'll be its ability to support a wide range of d20-system players. (Personally, I'd put LGJ back into Dragon, since that's the magazine that most average D&D players are drawn to, but I understand that the historical affiliation between Poly and the RPGA membership is probably a tough one to sever.) So chalk me up as another supporter of the combined package. I'm willing to suspend judgment of the new monthly format for a few more issues, but I have faith that the editors of these magazines will continue to work diligently to present their readers with the best magazines that they can. [/QUOTE]
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