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Dungeon #99 - Is the end near?
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<blockquote data-quote="scourger" data-source="post: 929895" data-attributes="member: 12328"><p><strong>Thanks Johnny, Erik & Chris</strong></p><p></p><p>Thanks to all of you for keeping Dungeon great! Without going into long, self-aggrandizing detail of my gaming background, suffice to say that I am a long time purchaser and subscriber. I think the magazine is better than ever, and here is why.</p><p></p><p>In looking at your web site, I note the mottos: 1) "Dungeon Magazine is your exclusive source for new D&D adventures"; and 2) "Polyhedron Magazine: Definitive d20". I believe many of the posters to this forum could find the answers to their questions by examining these mission statements. (Curiously, Dragon has no such motto; but I don't buy it so I really don't know what it is all about). </p><p></p><p>In my case, the mottos are true. Dungeon is my (nearly) exclusive source for D&D adventures that I actually run. When 3e first came out, I ran several adventures in a row from the pages of Dungeon. Even though I no longer read it from cover to cover because there is another DM subscriber in the group, it is the single most valuable D&D game supplement to me. When I run D&D again, it will be with advenutres largely drawn from the pages of your magazine. A long-time favorite of mine is the Side Trek. Please keep those coming.</p><p></p><p>Similarly, Polyhedron is the definition of d20 (i.e., not just D&D). All the features are great, especially the mini-games. I love getting new games in new and different genres without having to learn a whole new system. Omega World is a standout example. The inclusion of mini-games must be increasing sales. To put it in micro market terms, I got my subscription issue #94 and bought 2 more off the stands. I gave one to a friend, who bought another copy for reference also. When he restarted an old campaign using this new game, two more players bought issue #94. Another player is using his subscription copy in my game, too. So, out of the total six issues, two were subcription copies. The seeds planted in those 2 copies bore the fruit of sales of 4 more copies. Remarkable.</p><p></p><p>I may never play most of the mini-games, but this is more a function of time (individual and group) than interest. But, they are all fun to read. The one standout (like Omega World) makes it all wothwhile. Unlike adventures, which only the DM may read, the mini-games can be purchased and enjoyed by all the players. This dynamic is the same as sourcebooks appealing to more player than adventures (DMs only). </p><p></p><p>I like the Release Roundup. Similarly, I like the ads. I WANT to know what is coming out in the future and where my hobby is headed. It's the same reason I read (and now post) here. </p><p></p><p>There are two web-based innovations I would like to see. First, can you post the map downloads as Wizards of The Coast used to do? I am not sure if you can get their archived Map Dowloads and Index, but they were very useful. Second, can you make the mini-games available for dowload? This service could be done on your site or perhaps in partnership with an e-publisher such as RPGnow. As noted above, a recurring market exists for the mini-games. Any source for reprints would be valuable. (I just saw a thread somewhere in which a consumer was looking for a post-apocalyptic game. The suggestion of Omega World drew a question about where it would be available.)</p><p></p><p>Thanks for listening.</p></blockquote><p></p>
[QUOTE="scourger, post: 929895, member: 12328"] [b]Thanks Johnny, Erik & Chris[/b] Thanks to all of you for keeping Dungeon great! Without going into long, self-aggrandizing detail of my gaming background, suffice to say that I am a long time purchaser and subscriber. I think the magazine is better than ever, and here is why. In looking at your web site, I note the mottos: 1) "Dungeon Magazine is your exclusive source for new D&D adventures"; and 2) "Polyhedron Magazine: Definitive d20". I believe many of the posters to this forum could find the answers to their questions by examining these mission statements. (Curiously, Dragon has no such motto; but I don't buy it so I really don't know what it is all about). In my case, the mottos are true. Dungeon is my (nearly) exclusive source for D&D adventures that I actually run. When 3e first came out, I ran several adventures in a row from the pages of Dungeon. Even though I no longer read it from cover to cover because there is another DM subscriber in the group, it is the single most valuable D&D game supplement to me. When I run D&D again, it will be with advenutres largely drawn from the pages of your magazine. A long-time favorite of mine is the Side Trek. Please keep those coming. Similarly, Polyhedron is the definition of d20 (i.e., not just D&D). All the features are great, especially the mini-games. I love getting new games in new and different genres without having to learn a whole new system. Omega World is a standout example. The inclusion of mini-games must be increasing sales. To put it in micro market terms, I got my subscription issue #94 and bought 2 more off the stands. I gave one to a friend, who bought another copy for reference also. When he restarted an old campaign using this new game, two more players bought issue #94. Another player is using his subscription copy in my game, too. So, out of the total six issues, two were subcription copies. The seeds planted in those 2 copies bore the fruit of sales of 4 more copies. Remarkable. I may never play most of the mini-games, but this is more a function of time (individual and group) than interest. But, they are all fun to read. The one standout (like Omega World) makes it all wothwhile. Unlike adventures, which only the DM may read, the mini-games can be purchased and enjoyed by all the players. This dynamic is the same as sourcebooks appealing to more player than adventures (DMs only). I like the Release Roundup. Similarly, I like the ads. I WANT to know what is coming out in the future and where my hobby is headed. It's the same reason I read (and now post) here. There are two web-based innovations I would like to see. First, can you post the map downloads as Wizards of The Coast used to do? I am not sure if you can get their archived Map Dowloads and Index, but they were very useful. Second, can you make the mini-games available for dowload? This service could be done on your site or perhaps in partnership with an e-publisher such as RPGnow. As noted above, a recurring market exists for the mini-games. Any source for reprints would be valuable. (I just saw a thread somewhere in which a consumer was looking for a post-apocalyptic game. The suggestion of Omega World drew a question about where it would be available.) Thanks for listening. [/QUOTE]
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