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Dungeon #99 - Is the end near?
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<blockquote data-quote="Iron_Chef" data-source="post: 930938" data-attributes="member: 4530"><p><strong>Re: Re: Re: Re: Re: Thanks Johnny, Erik & Chris</strong></p><p></p><p></p><p></p><p>Maybe if I was the only one with this position. Maybe if Dungeon hadn't been "all D&D, all the time" from the start. With your position as a contributor (some might consider you an "insider") to the magazines, you are naturally biased and your comments clearly self-serving (perhaps you'd like these features to remain so you can get paid for contributing/"innovating" to them). No offense intended, just my belief after reading your posts.</p><p></p><p>Your stubborn clinging to positions held by Paizo look to be intended as insider "spin" and "damage control," IMO. You embody a position that typifies that of Paizo management (again, IMO); that position is a steadfast refusal to listen to what the majority of the fans want. We want Dungeon back the way it was before (all D&D) or not at all. If Paizo doesn't give the bulk of its fans what they want, and the magazine dies, then it's Paizo's fault, not ours. We want to buy Dungeon, but without Poly, LGJ, Star Wars, Modern or any non-D&D content. The way it always has been before the RPGA and powers that be conspired (perhaps in good faith, perhaps not) to ruin it. </p><p></p><p>If the RPGA was truly financially viable and not a misguided drain on corporate resources, then there would be enough RPGA subscribers to have kept Poly and LGJ alive as their own separate entities, wouldn't there? If the Star Wars RPG was as popular as WoTC claims, then Star Wars Gamer would still be being published, wouldn't it? </p><p></p><p>Marginal support is worse than no support, IMO, esp. if it interferes with support for "the world's most popular RPG": D&D. If the market won't support this content, then the content is not economically viable and should be flushed from official channels and released as OGC for fans or daring third party publishers to support on their own. </p><p></p><p>Which brings to me another bone of contention: the mini-games are not OGC, when quite clearly, they should be (mechanics-wise, at least). WoTC's refusal to make the mini-games OGC is the reason they are dying on the vine; there can be no real fan or third party support without them being made OGC. The primary reasons the mini-games are flopping is a combination of D&D fans not wanting them in their D&D mags, the mini-games not being OGC, the games not having enough detail to be truly usable long-term, and the hit or miss nature of the games themselves, with rare gems like Pulp Heroes and the surprisingly decent (though still something I'd never play) revision of Spelljammer being followed by unutterable lameness like Hijinx. An interesting idea would be to release a big hardcover, full color book of d20 mini-games of varied genres and see how well that sells. Probably not very well, but you never know. Making it a support volume for d20 Modern/d20 Future (using those rules) might make it feasible. A support volume of D&D mini-games that gave you rules and settings (or modifications to existing settings) to try low magic/high magic/no magic and "historical" style of play would be far more interesting and likely to sell better than any non-D&D volume, however.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 930938, member: 4530"] [b]Re: Re: Re: Re: Re: Thanks Johnny, Erik & Chris[/b] Maybe if I was the only one with this position. Maybe if Dungeon hadn't been "all D&D, all the time" from the start. With your position as a contributor (some might consider you an "insider") to the magazines, you are naturally biased and your comments clearly self-serving (perhaps you'd like these features to remain so you can get paid for contributing/"innovating" to them). No offense intended, just my belief after reading your posts. Your stubborn clinging to positions held by Paizo look to be intended as insider "spin" and "damage control," IMO. You embody a position that typifies that of Paizo management (again, IMO); that position is a steadfast refusal to listen to what the majority of the fans want. We want Dungeon back the way it was before (all D&D) or not at all. If Paizo doesn't give the bulk of its fans what they want, and the magazine dies, then it's Paizo's fault, not ours. We want to buy Dungeon, but without Poly, LGJ, Star Wars, Modern or any non-D&D content. The way it always has been before the RPGA and powers that be conspired (perhaps in good faith, perhaps not) to ruin it. If the RPGA was truly financially viable and not a misguided drain on corporate resources, then there would be enough RPGA subscribers to have kept Poly and LGJ alive as their own separate entities, wouldn't there? If the Star Wars RPG was as popular as WoTC claims, then Star Wars Gamer would still be being published, wouldn't it? Marginal support is worse than no support, IMO, esp. if it interferes with support for "the world's most popular RPG": D&D. If the market won't support this content, then the content is not economically viable and should be flushed from official channels and released as OGC for fans or daring third party publishers to support on their own. Which brings to me another bone of contention: the mini-games are not OGC, when quite clearly, they should be (mechanics-wise, at least). WoTC's refusal to make the mini-games OGC is the reason they are dying on the vine; there can be no real fan or third party support without them being made OGC. The primary reasons the mini-games are flopping is a combination of D&D fans not wanting them in their D&D mags, the mini-games not being OGC, the games not having enough detail to be truly usable long-term, and the hit or miss nature of the games themselves, with rare gems like Pulp Heroes and the surprisingly decent (though still something I'd never play) revision of Spelljammer being followed by unutterable lameness like Hijinx. An interesting idea would be to release a big hardcover, full color book of d20 mini-games of varied genres and see how well that sells. Probably not very well, but you never know. Making it a support volume for d20 Modern/d20 Future (using those rules) might make it feasible. A support volume of D&D mini-games that gave you rules and settings (or modifications to existing settings) to try low magic/high magic/no magic and "historical" style of play would be far more interesting and likely to sell better than any non-D&D volume, however. [/QUOTE]
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