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Dungeon #99 - Is the end near?
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<blockquote data-quote="Iron_Chef" data-source="post: 932301" data-attributes="member: 4530"><p><strong>Re: Re: Re: Re: Re: Re: Re: Thanks Johnny, Erik & Chris</strong></p><p></p><p></p><p></p><p>First, I resent the sly insinuation that that newer readers opinions are not as valid as "old schoolers" who have been with it from the get-go. That said, I've been reading Dungeon about as long as you. One of the first ones I bought was back in 1988 or '89 and had "Wards of Witching Ways" in it, about the two crazy old wizards in their island fortress tormenting the shipwrecked PCs for fun and sport. Might have been issue #16 for all I can remember. Maybe it was #18, or #22. Not going to be bothered to go hunt for it at this late hour. That was back when you got a good adventure or two every issue; no glitz, no non-D&D content, just good ol' fantasy adventures. Course, we still got plenty of unusable, awful crap, too. After all, that was the reign of terror of Lorraine Williams/T$R and the heyday of "Angry Mom Syndrome," so "edgy" wasn't exactly on the corporate menu. But plenty of great adventures still got through, more then than now, IMO. </p><p></p><p>I've seen your name before in Dragon #296... the Stronghold Builder's Guidebook support piece on new stronghold enhancements, right? Great article, but you left out all the price breakdown info for the fortified inn/trading post, Drekken's Rest I think it was called. Probably a goof on WoTC's part; they were always screwing up and leaving out important bits of articles if they didn't just cut or change them on purpose without telling anybody (ask Sean K). Anyway, I'd very much appreciate that missing info if you'd care to post it here. It might make me less curmudgeonly toward your posts, LOL. No promises, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think we'll just have to agree to disagree, though as a writer, I suspect you'd prefer that a "forum for innovation in game design" like Poly remain, if not for you, then for other writers to tinker with new ideas or so called "advancements" in game design. As a writer, I would, too. As a gamer, however, I don't want your chocolate in my peanut butter... I resent the inclusion of material I cannot use, and worse, have no desire to ever use, let alone bother to read except glance at in shock, surprise and dismay, like Hijinx.</p><p></p><p>Regarding your other point about Hasbro forcing WoTC into cutting off the RPGA if it was unprofitable, I don't agree. I think they've been misled by WoTC with faulty logic and fuzzy math into thinking the RPGA has value as a recruitment tool to help grow/sustain the hobby. Corporations with deep pockets support bone-headed, money-losing propositions like this all the time if they think it has some strategic long-term value towards garnering future profits. I don't think it does, and I think it is a waste of time and resources. Neither one of us being party to the insides of WoTC/Hasbro corporate matters, we'll have to chalk it up to a draw. You believe one thing, I believe another. Neither of us can be sure we're right, and (gasp!) we could both be wrong. Though, of course, I rarely am... at least in my own mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 932301, member: 4530"] [b]Re: Re: Re: Re: Re: Re: Re: Thanks Johnny, Erik & Chris[/b] First, I resent the sly insinuation that that newer readers opinions are not as valid as "old schoolers" who have been with it from the get-go. That said, I've been reading Dungeon about as long as you. One of the first ones I bought was back in 1988 or '89 and had "Wards of Witching Ways" in it, about the two crazy old wizards in their island fortress tormenting the shipwrecked PCs for fun and sport. Might have been issue #16 for all I can remember. Maybe it was #18, or #22. Not going to be bothered to go hunt for it at this late hour. That was back when you got a good adventure or two every issue; no glitz, no non-D&D content, just good ol' fantasy adventures. Course, we still got plenty of unusable, awful crap, too. After all, that was the reign of terror of Lorraine Williams/T$R and the heyday of "Angry Mom Syndrome," so "edgy" wasn't exactly on the corporate menu. But plenty of great adventures still got through, more then than now, IMO. I've seen your name before in Dragon #296... the Stronghold Builder's Guidebook support piece on new stronghold enhancements, right? Great article, but you left out all the price breakdown info for the fortified inn/trading post, Drekken's Rest I think it was called. Probably a goof on WoTC's part; they were always screwing up and leaving out important bits of articles if they didn't just cut or change them on purpose without telling anybody (ask Sean K). Anyway, I'd very much appreciate that missing info if you'd care to post it here. It might make me less curmudgeonly toward your posts, LOL. No promises, though. :D I think we'll just have to agree to disagree, though as a writer, I suspect you'd prefer that a "forum for innovation in game design" like Poly remain, if not for you, then for other writers to tinker with new ideas or so called "advancements" in game design. As a writer, I would, too. As a gamer, however, I don't want your chocolate in my peanut butter... I resent the inclusion of material I cannot use, and worse, have no desire to ever use, let alone bother to read except glance at in shock, surprise and dismay, like Hijinx. Regarding your other point about Hasbro forcing WoTC into cutting off the RPGA if it was unprofitable, I don't agree. I think they've been misled by WoTC with faulty logic and fuzzy math into thinking the RPGA has value as a recruitment tool to help grow/sustain the hobby. Corporations with deep pockets support bone-headed, money-losing propositions like this all the time if they think it has some strategic long-term value towards garnering future profits. I don't think it does, and I think it is a waste of time and resources. Neither one of us being party to the insides of WoTC/Hasbro corporate matters, we'll have to chalk it up to a draw. You believe one thing, I believe another. Neither of us can be sure we're right, and (gasp!) we could both be wrong. Though, of course, I rarely am... at least in my own mind. ;) [/QUOTE]
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