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Dungeon #99 - Is the end near?
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<blockquote data-quote="WizarDru" data-source="post: 932413" data-attributes="member: 151"><p>I'm trying to figure out what 'most D&D gamers want', and finding that I have no idea. I know what most D&D gamers <em>I know personally</em> want...and we don't all agree, there. I look at ENWorld, and I see many of use don't agree here, either. I look at USEnet, and see that no one seems to agree there, either. So I'm not sure that quantifying such an item is so straightforward, or that Paizo is failing to meet that requirement. Quick: do 'most fans' prefer fiction in Dragon magazine or not? There you go.</p><p></p><p>Unless we assume both WotC and Paizo to be lying (and quite frankly, I've been listening to Erik Mona since many of the posters on this thread), Dungeon was on it's deathbed. Dungeon has <strong>never</strong> been a high-margin magazine, and at times only existed to help push the D&D brand. Like it or not, Cat Fancy probably has a wider circulation than Dungeon, and probably proves more profitable. The same is true of New York or Philadelphia magazines. Owing to that, it's more likely that Paizo is willing to inconvience two different readerships (both of whom have individual desires that are not necessarily communal), rather than not have either.</p><p></p><p>The contention that Dungeon needs more space so that it can have more modules, so that the percentage of sucky modules will decrease seems to miss the point, to me. If you think that only one module per issue is usable, then you don't demand more pages so they can have two out of six that are usable, you ask for the other modules to be of higher quality. However, you have to face the idea that maybe not everyone agrees on the quality of said modules, and that further, Paizo is limited by what material is submitted to them. Unlike most magazines, Dungeon solicits far less material, and pulls much more from the slush pile. Perhaps changing that policy will change the quality issue...but I'm not sure that it would be for the better, or that I would be happy if they did. One of Dungeon's charms, to me, is that joe-dungeon master can submit a module and it might get printed. When you consider that many of the folks who are currently published got their start that way (some of whom rose to editor), I think it should stay that way.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 932413, member: 151"] I'm trying to figure out what 'most D&D gamers want', and finding that I have no idea. I know what most D&D gamers [i]I know personally[/i] want...and we don't all agree, there. I look at ENWorld, and I see many of use don't agree here, either. I look at USEnet, and see that no one seems to agree there, either. So I'm not sure that quantifying such an item is so straightforward, or that Paizo is failing to meet that requirement. Quick: do 'most fans' prefer fiction in Dragon magazine or not? There you go. Unless we assume both WotC and Paizo to be lying (and quite frankly, I've been listening to Erik Mona since many of the posters on this thread), Dungeon was on it's deathbed. Dungeon has [b]never[/b] been a high-margin magazine, and at times only existed to help push the D&D brand. Like it or not, Cat Fancy probably has a wider circulation than Dungeon, and probably proves more profitable. The same is true of New York or Philadelphia magazines. Owing to that, it's more likely that Paizo is willing to inconvience two different readerships (both of whom have individual desires that are not necessarily communal), rather than not have either. The contention that Dungeon needs more space so that it can have more modules, so that the percentage of sucky modules will decrease seems to miss the point, to me. If you think that only one module per issue is usable, then you don't demand more pages so they can have two out of six that are usable, you ask for the other modules to be of higher quality. However, you have to face the idea that maybe not everyone agrees on the quality of said modules, and that further, Paizo is limited by what material is submitted to them. Unlike most magazines, Dungeon solicits far less material, and pulls much more from the slush pile. Perhaps changing that policy will change the quality issue...but I'm not sure that it would be for the better, or that I would be happy if they did. One of Dungeon's charms, to me, is that joe-dungeon master can submit a module and it might get printed. When you consider that many of the folks who are currently published got their start that way (some of whom rose to editor), I think it should stay that way. [/QUOTE]
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