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Dungeon #99 - Is the end near?
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<blockquote data-quote="Iron_Chef" data-source="post: 933252" data-attributes="member: 4530"><p>Now that's the way to post! You're really earning that "Esquire" on the end of your name; that was an Anthony Valterra quality response (I mean that as a compliment). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Your latest reply completely defused me, and likely any others who might have thought you were casting aspersions on the outspoken "grumpy" section of the readership. I apologize if I misinterpreted your motives and ascribed sinister intentions/ulterior motives to your posts where none were. </p><p></p><p>I think you're right that new readers are more likely to jump ship when they see something they don't like creep in to "their" magazine, while old timers put up with a lot more before finally jumping ship. That said, I think that a significant number of Dungeon readers are new, brought in by 3e, and failing to cater to them is a recipe for disaster, just as surely as failing to give the old timers what they've come to expect over the years. But I think the majority of both demographic groups (old and new readers) want the same thing: more D&D adventures, less (hopefully none) of anything else.</p><p></p><p></p><p></p><p></p><p>Your article was the primary reason I bought that issue; I'm very picky about Dragon and Dungeon buys after feeling ripped-off by a Dragon subscription that yielded approximately 6.5 useful issues out of 12 in 2000-01. Not good odds. #q296 was one of the best issues ever, IMO, and that was largely due to the quality and utility of your article, which was without a doubt in my mind, the centerpiece of the issue. I'm just now getting around to using it, and that's when I noticed the price (total and breakdown) information of Drekken's Rest was completely missing. Everything else appeared intact. Frankly, your article was the kind of thing I think we should see more of in Dungeon: locations, locations, locations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We don't even need them to be big complex adventures so much as provide cool maps with defined contents and a few hooks to get the juices flowing (depending on where the hooks are placed, LOL). I'm not trying to flatter you, either; I'm simply calling it as I see it. The article kicked ass and whatever our current disagreement, it remains one of my favorites (and I've been collecting Dragon off and on since #50!). If I could receive this bit of info, it would be greatly appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>A graceful way to exit, though I suspect mention of this earlier might have clarified things and prevented some of our more colorful fencing of words! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Ah, well. No harm done and no ill will on my part. Thanks for the fun debate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 933252, member: 4530"] Now that's the way to post! You're really earning that "Esquire" on the end of your name; that was an Anthony Valterra quality response (I mean that as a compliment). :) Your latest reply completely defused me, and likely any others who might have thought you were casting aspersions on the outspoken "grumpy" section of the readership. I apologize if I misinterpreted your motives and ascribed sinister intentions/ulterior motives to your posts where none were. I think you're right that new readers are more likely to jump ship when they see something they don't like creep in to "their" magazine, while old timers put up with a lot more before finally jumping ship. That said, I think that a significant number of Dungeon readers are new, brought in by 3e, and failing to cater to them is a recipe for disaster, just as surely as failing to give the old timers what they've come to expect over the years. But I think the majority of both demographic groups (old and new readers) want the same thing: more D&D adventures, less (hopefully none) of anything else. Your article was the primary reason I bought that issue; I'm very picky about Dragon and Dungeon buys after feeling ripped-off by a Dragon subscription that yielded approximately 6.5 useful issues out of 12 in 2000-01. Not good odds. #q296 was one of the best issues ever, IMO, and that was largely due to the quality and utility of your article, which was without a doubt in my mind, the centerpiece of the issue. I'm just now getting around to using it, and that's when I noticed the price (total and breakdown) information of Drekken's Rest was completely missing. Everything else appeared intact. Frankly, your article was the kind of thing I think we should see more of in Dungeon: locations, locations, locations! :) We don't even need them to be big complex adventures so much as provide cool maps with defined contents and a few hooks to get the juices flowing (depending on where the hooks are placed, LOL). I'm not trying to flatter you, either; I'm simply calling it as I see it. The article kicked ass and whatever our current disagreement, it remains one of my favorites (and I've been collecting Dragon off and on since #50!). If I could receive this bit of info, it would be greatly appreciated. :) A graceful way to exit, though I suspect mention of this earlier might have clarified things and prevented some of our more colorful fencing of words! :D Ah, well. No harm done and no ill will on my part. Thanks for the fun debate! ;) [/QUOTE]
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