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DUNGEON: A suggestion
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<blockquote data-quote="Simplicity" data-source="post: 1485468" data-attributes="member: 1496"><p>I have a few recommendations:</p><p>1) The new format of Light/Sounds/Auras/Reaction should go away... It's a big waste of space. Is it convenient for when someone casts 'detect magic'? Sure, but I don't really need the adventures to be that convenient. Convenience isn't what I look for in adventures. Content is what I look for. Having these descriptions, just cuts down on the number of interesting areas you can fit in the magazine.</p><p></p><p>2) At the very least, when the Light/Sound/Aura/Reaction entry is "None"... Leave it out. </p><p></p><p>3) Come up with an graphic to represent the levels 1-20. Use these graphics to represent the starting level of the adventure. Replace the current High/Med./Low graphics with these graphics. Unless I'm generating statistics about the distribution of Dungeon adventures, I really don't need to know whether the adventure is for High, Medium, or Low level parties. It would be useful to know the non-scaled level, however. </p><p></p><p>4) Given, (3), remove most of the intro text that comes before the Preparation heading. All of the adventures have Scaling the adventure sidebars. Don't bother to refer to it. It speaks for itself.</p><p></p><p>5) Remove ALL of the Preparation Heading. DMs are expected to have the core rulebooks, and if any other sources are used, the material is almost always included in the adventure.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 1485468, member: 1496"] I have a few recommendations: 1) The new format of Light/Sounds/Auras/Reaction should go away... It's a big waste of space. Is it convenient for when someone casts 'detect magic'? Sure, but I don't really need the adventures to be that convenient. Convenience isn't what I look for in adventures. Content is what I look for. Having these descriptions, just cuts down on the number of interesting areas you can fit in the magazine. 2) At the very least, when the Light/Sound/Aura/Reaction entry is "None"... Leave it out. 3) Come up with an graphic to represent the levels 1-20. Use these graphics to represent the starting level of the adventure. Replace the current High/Med./Low graphics with these graphics. Unless I'm generating statistics about the distribution of Dungeon adventures, I really don't need to know whether the adventure is for High, Medium, or Low level parties. It would be useful to know the non-scaled level, however. 4) Given, (3), remove most of the intro text that comes before the Preparation heading. All of the adventures have Scaling the adventure sidebars. Don't bother to refer to it. It speaks for itself. 5) Remove ALL of the Preparation Heading. DMs are expected to have the core rulebooks, and if any other sources are used, the material is almost always included in the adventure. [/QUOTE]
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