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DUNGEON: A suggestion
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<blockquote data-quote="kamosa" data-source="post: 1485497" data-attributes="member: 1037"><p>It's taken me a while to get my head around the changes at Dungeon. I'm just used to it being a resourse for adventures. I have to admit I think this focus on changing it to the GM magazine vs focusing on adventures hasn't really grabbed my interest. However, since that isn't the focus of the thread, I'll try to throw out some ideas that might add to the GM tools focus of the new format.</p><p></p><p></p><p>1) Forms for the GM: We all have a set of forms that we use to help us get organized as GM. Party quick stats references, NPC quick references, Monster summaries. Maybe they could have a page that has handy forms for the GM to try and get organized.</p><p></p><p>2) GM situation walk throughs: We've all had situations where we wondered how other GM's would respond if faced with the same things. We could have a section where GM's send in interesting game situations and the next month the best solution letters are published.</p><p></p><p>3) GM soft skill workshops: There is a lot of things GM's do to keep a group going. We could have a monthly column on how to get a group, go through character creation, how to get everyone to show up regularly, communicating in a way that keeps people interested. There are lots of soft skills.</p><p></p><p>4) 25 quick plots: I heard somewhere that Dungeon gets hundreds of proposals every month. Only a few every deserve to be expanded out to a full module. Maybe some of those proposals that were decent could be put in as a one paragraph summary. I know when I am trying to start an adventure, getting the core idea is often the biggest stumbling block. Maybe the 25 quick ideas would start the juices flowing. They could be thematic and wouldn't even need to be genre specific.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1485497, member: 1037"] It's taken me a while to get my head around the changes at Dungeon. I'm just used to it being a resourse for adventures. I have to admit I think this focus on changing it to the GM magazine vs focusing on adventures hasn't really grabbed my interest. However, since that isn't the focus of the thread, I'll try to throw out some ideas that might add to the GM tools focus of the new format. 1) Forms for the GM: We all have a set of forms that we use to help us get organized as GM. Party quick stats references, NPC quick references, Monster summaries. Maybe they could have a page that has handy forms for the GM to try and get organized. 2) GM situation walk throughs: We've all had situations where we wondered how other GM's would respond if faced with the same things. We could have a section where GM's send in interesting game situations and the next month the best solution letters are published. 3) GM soft skill workshops: There is a lot of things GM's do to keep a group going. We could have a monthly column on how to get a group, go through character creation, how to get everyone to show up regularly, communicating in a way that keeps people interested. There are lots of soft skills. 4) 25 quick plots: I heard somewhere that Dungeon gets hundreds of proposals every month. Only a few every deserve to be expanded out to a full module. Maybe some of those proposals that were decent could be put in as a one paragraph summary. I know when I am trying to start an adventure, getting the core idea is often the biggest stumbling block. Maybe the 25 quick ideas would start the juices flowing. They could be thematic and wouldn't even need to be genre specific. [/QUOTE]
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