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DUNGEON: A suggestion
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<blockquote data-quote="Izerath" data-source="post: 1488381" data-attributes="member: 6743"><p>First off, I don't mean to single anyone's comments out, but Simplicity's post had most of the comments I felt the need to address of what's been discussed in one place.</p><p></p><p>LIGHT/SOUNDS/REACTION/AURAS entries: I LOVE these sections. I have time enough to read the adventure, but the Light/Sounds/Reaction/Aura pieces are INVALUABLE for a DM who doesn't have the time to take notes while he's on a plane, train or in some other automobile. It also saves me the grief of rereading the entire entry during the session when I am asked these things. My players are paranoid SOBs and are always waiting for me to kill them - listen, spot, search, detect and enter cautiously are SOP for them. Guess I am doing a good job of keeping them on their toes, but this section helps thosem DMs with little prep time - it's invaluable and hardly a waste of space. I could live with the absence of an entry which simply states none - that is logical. Just don't scrap the whole thing.</p><p></p><p>Fix the graphics? WHY? I glance at the first page and see: </p><p>LOW. Means 1-5 and says so right in each graphic. </p><p>MED. 6-10. Gee. I see a pattern. </p><p>HIGH 11+. OK I think I've got it now. </p><p></p><p>Where's the problem? If you want the specifics, read the first paragraph. It tells you exactly what you've asked for in every adventure I've read. </p><p></p><p>And speaking of the intro and the prep sections, I can't blame Erik for keeping them in. Lord knows not all of those who buy Dungeon are long time players and without meaning to be callous, some people are just not as intuitive or observant as others. They have to keep their new customers and new players in mind as well. I don't see one colum of space improving the adventure any if its just another pic, stat block or godforbid half-dragon mook. Let them market their mag and cater to newbies and those with low spot checks. It's the only way we'll keep getting it.</p><p></p><p>On the positive side, I really would love the maps on the website. Those you have posted are invaluable. I actually imported the Cauldron City cap from issue 97 (the blank one) into Campaign Cartographer and printed out a full color movie poster sized map for my players. They LOVED it, and it took me all of 5 minutes to really get the interest of my players with such a cool prop. The regional map also worked well and makes running the game very easy.</p><p></p><p>Tokens weren't all that necessary - nice but not necessary.</p><p></p><p>I loved the web enhancements for the first two Adventure Path modules. I especially liked from FLOOD SEASON: </p><p>** The MOOK section reprinting heavily used stat blocks for easy reference. [Flipping pages constantly, that sucks. Again little prep time available] .... </p><p>** The EXTRA ENCOUNTER that detailed a location on the Cauldron City map that the adventure path had yet to use but the players may frequent - in this case Skie's Treasury. It saved me a ton of time. </p><p>** Obviously, Monsters from books we may not own are wonderful and extremely useful additions. Don't lose them.</p></blockquote><p></p>
[QUOTE="Izerath, post: 1488381, member: 6743"] First off, I don't mean to single anyone's comments out, but Simplicity's post had most of the comments I felt the need to address of what's been discussed in one place. LIGHT/SOUNDS/REACTION/AURAS entries: I LOVE these sections. I have time enough to read the adventure, but the Light/Sounds/Reaction/Aura pieces are INVALUABLE for a DM who doesn't have the time to take notes while he's on a plane, train or in some other automobile. It also saves me the grief of rereading the entire entry during the session when I am asked these things. My players are paranoid SOBs and are always waiting for me to kill them - listen, spot, search, detect and enter cautiously are SOP for them. Guess I am doing a good job of keeping them on their toes, but this section helps thosem DMs with little prep time - it's invaluable and hardly a waste of space. I could live with the absence of an entry which simply states none - that is logical. Just don't scrap the whole thing. Fix the graphics? WHY? I glance at the first page and see: LOW. Means 1-5 and says so right in each graphic. MED. 6-10. Gee. I see a pattern. HIGH 11+. OK I think I've got it now. Where's the problem? If you want the specifics, read the first paragraph. It tells you exactly what you've asked for in every adventure I've read. And speaking of the intro and the prep sections, I can't blame Erik for keeping them in. Lord knows not all of those who buy Dungeon are long time players and without meaning to be callous, some people are just not as intuitive or observant as others. They have to keep their new customers and new players in mind as well. I don't see one colum of space improving the adventure any if its just another pic, stat block or godforbid half-dragon mook. Let them market their mag and cater to newbies and those with low spot checks. It's the only way we'll keep getting it. On the positive side, I really would love the maps on the website. Those you have posted are invaluable. I actually imported the Cauldron City cap from issue 97 (the blank one) into Campaign Cartographer and printed out a full color movie poster sized map for my players. They LOVED it, and it took me all of 5 minutes to really get the interest of my players with such a cool prop. The regional map also worked well and makes running the game very easy. Tokens weren't all that necessary - nice but not necessary. I loved the web enhancements for the first two Adventure Path modules. I especially liked from FLOOD SEASON: ** The MOOK section reprinting heavily used stat blocks for easy reference. [Flipping pages constantly, that sucks. Again little prep time available] .... ** The EXTRA ENCOUNTER that detailed a location on the Cauldron City map that the adventure path had yet to use but the players may frequent - in this case Skie's Treasury. It saved me a ton of time. ** Obviously, Monsters from books we may not own are wonderful and extremely useful additions. Don't lose them. [/QUOTE]
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