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<blockquote data-quote="Melan" data-source="post: 147802" data-attributes="member: 1713"><p><strong>Asflag's Unintentional Emporium</strong> : What nemmerle said. I ran it for two rival groups, who ended up killing each other while they were simultaneously evading the Guardian Familiar. Tons of fun!</p><p></p><p><strong>Lady of the Mists</strong> : Very moody haunted castle and a story about immortality and its misuse. I cut out some of the drama and it became a very nice little adventure.</p><p></p><p><strong>Deadly Treasure</strong> : An old archmage builds a tomb for himself and even invites adventurers to loot it if they dare (after all, that is how he got the most of his treasure). The catch: the magic items are used for fiendish traps that defend the tomb on their own! I ran this module thrice (once for 3e, two times for 2e) and no party completed it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Citadel By The Sea</strong> : All right, this is from the dragon archives, but... You have to explore the dungeons beneath an orcish citadel, which is also a shrine to Gruumsh.</p><p></p><p>Unfortunately, I don't really like the new dungeon. The maps are treated as "works of art" vs real, honest maps, there is all this (IMHO, superfluous) glossy paper and the adventures leave a lot to be desired. The "Greyhawk 2000" one wasn't even funny, the "Harrowing" by Monte himself was pretty mediocre (great illos, tho - I would like to see something like this in regular modules), and so on... Or maybe they just don't fit my playing style?</p></blockquote><p></p>
[QUOTE="Melan, post: 147802, member: 1713"] [B]Asflag's Unintentional Emporium[/B] : What nemmerle said. I ran it for two rival groups, who ended up killing each other while they were simultaneously evading the Guardian Familiar. Tons of fun! [B]Lady of the Mists[/B] : Very moody haunted castle and a story about immortality and its misuse. I cut out some of the drama and it became a very nice little adventure. [B]Deadly Treasure[/B] : An old archmage builds a tomb for himself and even invites adventurers to loot it if they dare (after all, that is how he got the most of his treasure). The catch: the magic items are used for fiendish traps that defend the tomb on their own! I ran this module thrice (once for 3e, two times for 2e) and no party completed it! :D [B]Citadel By The Sea[/B] : All right, this is from the dragon archives, but... You have to explore the dungeons beneath an orcish citadel, which is also a shrine to Gruumsh. Unfortunately, I don't really like the new dungeon. The maps are treated as "works of art" vs real, honest maps, there is all this (IMHO, superfluous) glossy paper and the adventures leave a lot to be desired. The "Greyhawk 2000" one wasn't even funny, the "Harrowing" by Monte himself was pretty mediocre (great illos, tho - I would like to see something like this in regular modules), and so on... Or maybe they just don't fit my playing style? [/QUOTE]
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