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<blockquote data-quote="Pyske" data-source="post: 148268" data-attributes="member: 3567"><p>I'm not at home, so I can't answer Psion's questions, but I'll mention a few of my favorites (in addition to those already mentioned):</p><p></p><p>+ <strong>Mud Sorcerer's Tomb (#37)</strong> -- A standard dungeon crawl, for some reason this always inspires me. I've run this in D&D, Earthdawn, and Ars Magica (always heavily modified).</p><p>+ <strong>Sleepless (#28)</strong> -- An evil wizard sold his soul. Nothing new about that. Of course, this wizard sould his soul 3 or 4 times, and the PCs happen to be there when the collection agents arrive. Will the party be tricked into saving the sneaky little bugger?</p><p>+ <strong>Out of the Ashes (#17)</strong> -- Dragon's revenge, magical floating crystal. BADD would definitely have to beef up this dragon's tactics (and I generally do so), but the site was very evocative.</p><p>+ <strong>Siege of Kratys Freehold (#33)</strong> -- Resouce management adventure, with the PCs helping to defend a fort under siege.</p><p>+ <strong>Wererats of Relfren (#14)</strong> -- Why, whoever could have taken over the famed cheese factory in this small town?</p><p>+ <strong>A Rose for Talakara (#25)</strong> -- A villainess's comeuppance, great for ideas for a long-term campaign.</p><p>+ <strong>The Curse and the Quest (#26)</strong> -- Heavy handed, but fun for the epic feel and the time pressure, plus decent NPCs (IIRC).</p><p>+ <strong>Ex Libris (#29)</strong> -- Another fun location to put into a campaign, a puzzle-based adventure with shifting, extradimensional rooms.</p><p>+ <strong>Green Lady's Sorrow (#35)</strong> -- A green dragon asks you to retrieve her eggs for her. Pretty please?</p><p></p><p>Bah, there are too many I like. I could clearly run 3 or 4 entire campaigns from my Dungeon mags (issues 12+).</p><p></p><p> . . . . . . . -- Eric</p></blockquote><p></p>
[QUOTE="Pyske, post: 148268, member: 3567"] I'm not at home, so I can't answer Psion's questions, but I'll mention a few of my favorites (in addition to those already mentioned): + [B]Mud Sorcerer's Tomb (#37)[/B] -- A standard dungeon crawl, for some reason this always inspires me. I've run this in D&D, Earthdawn, and Ars Magica (always heavily modified). + [B]Sleepless (#28)[/B] -- An evil wizard sold his soul. Nothing new about that. Of course, this wizard sould his soul 3 or 4 times, and the PCs happen to be there when the collection agents arrive. Will the party be tricked into saving the sneaky little bugger? + [B]Out of the Ashes (#17)[/B] -- Dragon's revenge, magical floating crystal. BADD would definitely have to beef up this dragon's tactics (and I generally do so), but the site was very evocative. + [B]Siege of Kratys Freehold (#33)[/B] -- Resouce management adventure, with the PCs helping to defend a fort under siege. + [B]Wererats of Relfren (#14)[/B] -- Why, whoever could have taken over the famed cheese factory in this small town? + [B]A Rose for Talakara (#25)[/B] -- A villainess's comeuppance, great for ideas for a long-term campaign. + [B]The Curse and the Quest (#26)[/B] -- Heavy handed, but fun for the epic feel and the time pressure, plus decent NPCs (IIRC). + [B]Ex Libris (#29)[/B] -- Another fun location to put into a campaign, a puzzle-based adventure with shifting, extradimensional rooms. + [B]Green Lady's Sorrow (#35)[/B] -- A green dragon asks you to retrieve her eggs for her. Pretty please? Bah, there are too many I like. I could clearly run 3 or 4 entire campaigns from my Dungeon mags (issues 12+). . . . . . . . -- Eric [/QUOTE]
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