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<blockquote data-quote="Holy Bovine" data-source="post: 148491" data-attributes="member: 203"><p>My favourite adventure has to be from issue 16 called Vesicant. It deals with a rather small green dragon with BIG plans. Oh and evil humaniod pirate cities are just plain <em>cool</em>.</p><p></p><p>I also like Necropolis from the same issue (more of a 'side trek' adventure that is easily dropped into any campaign - I've used it 3 times in three different settings - FR, GH and a homebrew - worked great each time). It revolves around a small village being besieged by a an long dead war hero come back to unlife.</p><p></p><p>From more recent issues I loved Kambranex's Machinations and Bogged Down from issue 91. the half-machine template was very well done and Bogged Down was a very good intro adventure that I used to demostarte D&D to my sister and brother-in-law. They loved it (adventure and game itself - YAY more converts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Personally I think the new format is excellent - much better than that ugly black border top and bottom thing they did for a while. Much easier to read at a glance and I don't find the pages so glossy that I can't still write on them. </p><p></p><p>I have always thought that Dungeon was the <em>best</em> value for your money as far as D&D goes. For example in issue 91 you get 6 adventures, 2 'critical threats', a map of mystery and the Polyhedron magazine for 5.99 US. Thats less than a dollar an adventure. Even those AEG 'mini' adventures run $3 each or more Dungeon is a bargin.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 148491, member: 203"] My favourite adventure has to be from issue 16 called Vesicant. It deals with a rather small green dragon with BIG plans. Oh and evil humaniod pirate cities are just plain [I]cool[/I]. I also like Necropolis from the same issue (more of a 'side trek' adventure that is easily dropped into any campaign - I've used it 3 times in three different settings - FR, GH and a homebrew - worked great each time). It revolves around a small village being besieged by a an long dead war hero come back to unlife. From more recent issues I loved Kambranex's Machinations and Bogged Down from issue 91. the half-machine template was very well done and Bogged Down was a very good intro adventure that I used to demostarte D&D to my sister and brother-in-law. They loved it (adventure and game itself - YAY more converts ;) ). Personally I think the new format is excellent - much better than that ugly black border top and bottom thing they did for a while. Much easier to read at a glance and I don't find the pages so glossy that I can't still write on them. I have always thought that Dungeon was the [I]best[/I] value for your money as far as D&D goes. For example in issue 91 you get 6 adventures, 2 'critical threats', a map of mystery and the Polyhedron magazine for 5.99 US. Thats less than a dollar an adventure. Even those AEG 'mini' adventures run $3 each or more Dungeon is a bargin. [/QUOTE]
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