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<blockquote data-quote="mtbdm" data-source="post: 149212" data-attributes="member: 3935"><p><strong>Favorite "Dungeon" Adventures</strong></p><p></p><p>Without a doubt, my all time favorite Dungeon adventure is "the Mud Sorcerer's Tomb" in issue 37 -- a dungeon crawl with some lovely themes and background worked in (ancient cults, tomes of eldritch lore, horrible deadly traps, etc...)</p><p></p><p>I linked that adventure with "The Secrets of the Towers" from issue 10 and expanded it into a large chunk of a campaign (which also contained the "Labyrinth of Madness"--a somewhat silly, but deadly TSR module). That campaign culminated with the Elder Elemental God almost being released from its prison plane and eating Faerun. It was special. </p><p></p><p>I also agree that "Tallows' Deep", "Ex Libris" and "A Rose for Talakara" were outstanding. "House of Cards" (not sure which issue--has a picture of a minor death on the cover) was another great one if you remove the silly handicapped NPC leader of the thieves guild (who rides around in a chariot pulled by lions) and replace him with a real NPC. "Kingdom of the Ghouls" looks great, but I haven't run it yet. I'm sure there are quite a few other good ones I've forgotten. </p><p></p><p>If you really want to torture your players run all the "Dovedale" adventures, anything containing hobbits or fey and anything by Willie Walsh. While some of these modules are quite good, I have discovered players hate them for their "cute" tone. It drives them insane! Ia Ia Cthulu Fhtagn!!!!</p><p></p><p>In any case, I wholly agree that Dungeon (especially with the addition of Polyhedron) is the best value in gaming!</p></blockquote><p></p>
[QUOTE="mtbdm, post: 149212, member: 3935"] [b]Favorite "Dungeon" Adventures[/b] Without a doubt, my all time favorite Dungeon adventure is "the Mud Sorcerer's Tomb" in issue 37 -- a dungeon crawl with some lovely themes and background worked in (ancient cults, tomes of eldritch lore, horrible deadly traps, etc...) I linked that adventure with "The Secrets of the Towers" from issue 10 and expanded it into a large chunk of a campaign (which also contained the "Labyrinth of Madness"--a somewhat silly, but deadly TSR module). That campaign culminated with the Elder Elemental God almost being released from its prison plane and eating Faerun. It was special. I also agree that "Tallows' Deep", "Ex Libris" and "A Rose for Talakara" were outstanding. "House of Cards" (not sure which issue--has a picture of a minor death on the cover) was another great one if you remove the silly handicapped NPC leader of the thieves guild (who rides around in a chariot pulled by lions) and replace him with a real NPC. "Kingdom of the Ghouls" looks great, but I haven't run it yet. I'm sure there are quite a few other good ones I've forgotten. If you really want to torture your players run all the "Dovedale" adventures, anything containing hobbits or fey and anything by Willie Walsh. While some of these modules are quite good, I have discovered players hate them for their "cute" tone. It drives them insane! Ia Ia Cthulu Fhtagn!!!! In any case, I wholly agree that Dungeon (especially with the addition of Polyhedron) is the best value in gaming! [/QUOTE]
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