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<blockquote data-quote="Percy" data-source="post: 150447" data-attributes="member: 2853"><p>If you say "Willie Walsh" enough times, he's going to show up...</p><p></p><p> </p><p></p><p>I wrote that one because I thought that most Fiend Folio monsters tended to be overlooked. Plus, of course, I wanted to know the consequences of what happens to a wizard's home when he goes "Whoops!" and then Poof!</p><p></p><p> </p><p></p><p>I always liked the idea of misdirection and confusion, not just tricking the PCs, but getting the NPCs into a bind. In "The White Boar of Kilfay", for example, the avatar of the Celtic deities sent to wreak revenge on an NPC is a giant boar. Looks good in theory, but he can't turn doorknobs! Doh!</p><p></p><p> </p><p></p><p>Thank you kindly. The editors when I was writing had a strong view that adventures shouldn't be dungeon crawls, and had to have interesting characters. "Interesting" to me meant they should be human -- in the sense of being recognisable as fallible or funny. Games should be fun. It took ages sometimes to explain by letter all the motivations behind a character's actions to the editor. </p><p></p><p> </p><p></p><p>How did you pronounce "Pakkililirr"...?! (#52). I've had a couple of games that went downhill pretty quickly cos someone picked on a character name too. I've found a punch in the eye normally puts things back on track. </p><p></p><p> </p><p></p><p>"Lenny O'Brien's Pot o' Gold" (#4) by J. Lee Cunningham and "Huddle Farm" (#12) by Yours Truly caused many a groan around a gaming table. I loved "Dovedale" (#46) by Ted Zuvich and used it as the start of a miniature, low-level campaign. Adventures where monsters are given personalities the PCs can interact with are often intriguing. </p><p></p><p>One of my all-time favourites in this vein was "The Standing Stones of Sundown" (#25) by Paul May, which, when my group played it, developed an afterlife when an NPC from the successful conclusion of the adventure (not giving away the plot here, of course) joined the PC party as a DM-run NPC. </p><p></p><p>One of my own "misdirection" scenarios that I most liked infuriating the power-players with was "Pearlman's Curiosity" (#32). If anyone recollects playing that one, please post here... I'd love to hear how it went.</p></blockquote><p></p>
[QUOTE="Percy, post: 150447, member: 2853"] If you say "Willie Walsh" enough times, he's going to show up... I wrote that one because I thought that most Fiend Folio monsters tended to be overlooked. Plus, of course, I wanted to know the consequences of what happens to a wizard's home when he goes "Whoops!" and then Poof! I always liked the idea of misdirection and confusion, not just tricking the PCs, but getting the NPCs into a bind. In "The White Boar of Kilfay", for example, the avatar of the Celtic deities sent to wreak revenge on an NPC is a giant boar. Looks good in theory, but he can't turn doorknobs! Doh! Thank you kindly. The editors when I was writing had a strong view that adventures shouldn't be dungeon crawls, and had to have interesting characters. "Interesting" to me meant they should be human -- in the sense of being recognisable as fallible or funny. Games should be fun. It took ages sometimes to explain by letter all the motivations behind a character's actions to the editor. How did you pronounce "Pakkililirr"...?! (#52). I've had a couple of games that went downhill pretty quickly cos someone picked on a character name too. I've found a punch in the eye normally puts things back on track. "Lenny O'Brien's Pot o' Gold" (#4) by J. Lee Cunningham and "Huddle Farm" (#12) by Yours Truly caused many a groan around a gaming table. I loved "Dovedale" (#46) by Ted Zuvich and used it as the start of a miniature, low-level campaign. Adventures where monsters are given personalities the PCs can interact with are often intriguing. One of my all-time favourites in this vein was "The Standing Stones of Sundown" (#25) by Paul May, which, when my group played it, developed an afterlife when an NPC from the successful conclusion of the adventure (not giving away the plot here, of course) joined the PC party as a DM-run NPC. One of my own "misdirection" scenarios that I most liked infuriating the power-players with was "Pearlman's Curiosity" (#32). If anyone recollects playing that one, please post here... I'd love to hear how it went. [/QUOTE]
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