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<blockquote data-quote="byxbee" data-source="post: 150997" data-attributes="member: 985"><p>I love the new dungeon, though i could go without the Critical Threats.</p><p></p><p>The Maps are a trove of good ideas.</p><p></p><p>I liked Bunglewood Bandits, which was a revelation in 2e to have kobolds gain levels of fighters. Now, it's pretty standard.</p><p></p><p>There is a city adventure recently where a guy is trying to keep the PCs busy while he springs his boss from prison. He plants tiny explosive crystals in dangerous places. FUN. the PCs have to find them before they blow up too much stuff.</p><p></p><p>There was a sidetrek where a Grey Ooze ate a wand of Wonder and wreaked havok on a crowded marketplace when it escaped from the sewers, belching out random effects on the populace.</p><p></p><p>The semi-recent one with the Half-Dragon offspring of a Ancient White Dragon trying to kill it's father was well done.</p><p></p><p>Of Kings Unknown - Magical Melons cause genetic defects in a tribe of Orcs, who have Antlers, 3 eyes, tails, clear skin, etc. Random defects made orcs REALLY interesting.</p><p></p><p>Siege of Kratys Freehold -- SOOOO much fun. Must defend a homestead from an army of approaching orcs. Have 3 days to gather troops, prepare the fort, and pitch the battle. It took 16 hours to play, but it was worth it!</p><p></p><p>The Mud Sorcerors Tomb was fantastic.</p></blockquote><p></p>
[QUOTE="byxbee, post: 150997, member: 985"] I love the new dungeon, though i could go without the Critical Threats. The Maps are a trove of good ideas. I liked Bunglewood Bandits, which was a revelation in 2e to have kobolds gain levels of fighters. Now, it's pretty standard. There is a city adventure recently where a guy is trying to keep the PCs busy while he springs his boss from prison. He plants tiny explosive crystals in dangerous places. FUN. the PCs have to find them before they blow up too much stuff. There was a sidetrek where a Grey Ooze ate a wand of Wonder and wreaked havok on a crowded marketplace when it escaped from the sewers, belching out random effects on the populace. The semi-recent one with the Half-Dragon offspring of a Ancient White Dragon trying to kill it's father was well done. Of Kings Unknown - Magical Melons cause genetic defects in a tribe of Orcs, who have Antlers, 3 eyes, tails, clear skin, etc. Random defects made orcs REALLY interesting. Siege of Kratys Freehold -- SOOOO much fun. Must defend a homestead from an army of approaching orcs. Have 3 days to gather troops, prepare the fort, and pitch the battle. It took 16 hours to play, but it was worth it! The Mud Sorcerors Tomb was fantastic. [/QUOTE]
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