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<blockquote data-quote="mtbdm" data-source="post: 159733" data-attributes="member: 3935"><p><strong>Chateau D'Amberville</strong></p><p></p><p>I LOVED X5 Castle Amber as a kid; particularly the magical banquet that could alter stats or kill you. I fared pretty well, as I recall, but we never got to finish the adventure. </p><p></p><p>I ran the adventure for the first group I DMed and used the setting again with another group. I went all out and made a poster-sized chart of the D'Amberville family tree (embellished with some extra characters) and inserted a few more "horrific" weird tales type elements (like one of the characters getting captured and almost dipped in boiling parrafin in the alchemists' lab). I also used the time travel element to great effect. Since the module had a mysterious mist surrounding the castle to trap PCs there, I set it in Ravenloft. The PCs wandered in, were trapped by the mist, and had to travel back in time to escape again. It was a great adventure. I may even use it again someday (via time travel, of course, since the castle was destroyed). </p><p></p><p>I have the "Mark of Amber" boxed set but I am singularly unimpressed with the plot given there--and the CD sucks. I liked the fact that the original module was inspired by Clark Ashton Smith and felt like one of his weird tales. If you liked Castle Amber, it's a good bet you'll like Clark Ashton Smith. He is my single favorite author. Much of his work is out of print but you can get ahold of some of his stuff (the short stories are particularly good) from Arkham House publishing or Ebay. There's also a website with many of his stories posted. It's called "Eldritch Dark" or something. And there is an e-mail list for fans out there too. Seriously, check it out!</p></blockquote><p></p>
[QUOTE="mtbdm, post: 159733, member: 3935"] [b]Chateau D'Amberville[/b] I LOVED X5 Castle Amber as a kid; particularly the magical banquet that could alter stats or kill you. I fared pretty well, as I recall, but we never got to finish the adventure. I ran the adventure for the first group I DMed and used the setting again with another group. I went all out and made a poster-sized chart of the D'Amberville family tree (embellished with some extra characters) and inserted a few more "horrific" weird tales type elements (like one of the characters getting captured and almost dipped in boiling parrafin in the alchemists' lab). I also used the time travel element to great effect. Since the module had a mysterious mist surrounding the castle to trap PCs there, I set it in Ravenloft. The PCs wandered in, were trapped by the mist, and had to travel back in time to escape again. It was a great adventure. I may even use it again someday (via time travel, of course, since the castle was destroyed). I have the "Mark of Amber" boxed set but I am singularly unimpressed with the plot given there--and the CD sucks. I liked the fact that the original module was inspired by Clark Ashton Smith and felt like one of his weird tales. If you liked Castle Amber, it's a good bet you'll like Clark Ashton Smith. He is my single favorite author. Much of his work is out of print but you can get ahold of some of his stuff (the short stories are particularly good) from Arkham House publishing or Ebay. There's also a website with many of his stories posted. It's called "Eldritch Dark" or something. And there is an e-mail list for fans out there too. Seriously, check it out! [/QUOTE]
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