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<blockquote data-quote="Argent Silvermage" data-source="post: 738204" data-attributes="member: 4322"><p><strong>Sando Scrapfinder</strong></p><p></p><p>Sando (Ignatious Gobknocker Bluttrafli) Scrapfinder</p><p> Gnome, 2nd-Level Rogue</p><p> Small Humanoid (Gnome)</p><p>Hit Dice: 2d6+4 (14 hp)</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 15 (+1 size, +2 Dex, +2 Leather Armor), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +1/–3</p><p>Attack: Dagger +2 melee (1d3/19-20) or light crossbow +2 ranged (1d6/19–20)</p><p>Full Attack: Dagger +2 melee (1d3/19-20) or light crossbow +2 ranged (1d6/19–20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak attack +1d6</p><p>Special Qualities: Gnome traits</p><p>Saves: Fort +2, Ref +5, Will –1</p><p>Abilities: Str 10, Dex 15, Con 15, Int 14, Wis 8, Cha 10</p><p>Skills: Hide +11, Listen +7, Spot +4, Alchemy +6, Appraise +7, Decipher Script +7, Search +7, Move Silently +7, Open locks +7, Use Magic Device +5, Use Rope +7.</p><p>Feats: Weapon Finesse, Evasion, Trap finding</p><p>Alignment: Neutral Good</p><p>Advancement: As Rogue</p><p>Level Adjustment: +0</p><p></p><p>Gnome Traits (Ex): Gnomes possess the following racial traits.</p><p>— +2 Constitution, –2 Strength.</p><p>—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p>—A gnome’s base land speed is 20 feet.</p><p>—Low-light vision.</p><p>—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p>— +2 racial bonus on saving throws against illusions.</p><p>—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.</p><p>— +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).</p><p>— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).</p><p>— +2 racial bonus on Listen checks.</p><p>— +2 racial bonus on Craft (alchemy) checks.</p><p>Languages: Common, Gnome, Draconic, Goblin.</p><p>—Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</p><p>Equipment:</p><p>Leather armor [10g]</p><p>2 daggers [4g]</p><p>Backpack [2g]</p><p>Sling</p><p>Sling bullets 10 [1s]</p><p>Water skin [1g]</p><p>Silk rope [10g]</p><p>Thief’s tools [30g]</p><p>3 sun rods [6g]</p><p>10 tindertwigs [10g]</p><p>Spent: 73g 1s.</p><p>I’m not sure how much we have to spend.</p><p></p><p>Sando was born into the lap of opulence. He comes from a very well respected and wealthy family. No one suspects the Scrapfinder clan of being a thief’s guild. Oh sure there have been a few strange disappearances of the family members over the years but that is nothing new. Sando unlike the rest of the family is not wholly evil. In fact he is the white sheep of the family. He is unwilling to turn in his own mother and father and extended relatives (think My Big Fat Gnome Wedding with crossbows. ) </p><p>Sando escaped the family lands and has used his training to make peoples lives better. All the time he is worried the family will catch him and drag him back kicking and screaming.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 738204, member: 4322"] [b]Sando Scrapfinder[/b] Sando (Ignatious Gobknocker Bluttrafli) Scrapfinder Gnome, 2nd-Level Rogue Small Humanoid (Gnome) Hit Dice: 2d6+4 (14 hp) Initiative: +2 Speed: 20 ft. (4 squares) Armor Class: 15 (+1 size, +2 Dex, +2 Leather Armor), touch 13, flat-footed 13 Base Attack/Grapple: +1/–3 Attack: Dagger +2 melee (1d3/19-20) or light crossbow +2 ranged (1d6/19–20) Full Attack: Dagger +2 melee (1d3/19-20) or light crossbow +2 ranged (1d6/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +1d6 Special Qualities: Gnome traits Saves: Fort +2, Ref +5, Will –1 Abilities: Str 10, Dex 15, Con 15, Int 14, Wis 8, Cha 10 Skills: Hide +11, Listen +7, Spot +4, Alchemy +6, Appraise +7, Decipher Script +7, Search +7, Move Silently +7, Open locks +7, Use Magic Device +5, Use Rope +7. Feats: Weapon Finesse, Evasion, Trap finding Alignment: Neutral Good Advancement: As Rogue Level Adjustment: +0 Gnome Traits (Ex): Gnomes possess the following racial traits. — +2 Constitution, –2 Strength. —Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A gnome’s base land speed is 20 feet. —Low-light vision. —Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. — +2 racial bonus on saving throws against illusions. —Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. — +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears). — +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). — +2 racial bonus on Listen checks. — +2 racial bonus on Craft (alchemy) checks. Languages: Common, Gnome, Draconic, Goblin. —Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Equipment: Leather armor [10g] 2 daggers [4g] Backpack [2g] Sling Sling bullets 10 [1s] Water skin [1g] Silk rope [10g] Thief’s tools [30g] 3 sun rods [6g] 10 tindertwigs [10g] Spent: 73g 1s. I’m not sure how much we have to spend. Sando was born into the lap of opulence. He comes from a very well respected and wealthy family. No one suspects the Scrapfinder clan of being a thief’s guild. Oh sure there have been a few strange disappearances of the family members over the years but that is nothing new. Sando unlike the rest of the family is not wholly evil. In fact he is the white sheep of the family. He is unwilling to turn in his own mother and father and extended relatives (think My Big Fat Gnome Wedding with crossbows. ) Sando escaped the family lands and has used his training to make peoples lives better. All the time he is worried the family will catch him and drag him back kicking and screaming. [/QUOTE]
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