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Dungeon Adventure Path: Life's Bazaar, Pt. II
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<blockquote data-quote="Old Fezziwig" data-source="post: 1357968" data-attributes="member: 59"><p><strong>Carrach</strong>: You enter the room a short way, but see and hear nothing until you see a blur to your right and feel the bite of a sword in your left thigh. <strong>[2 damage]</strong></p><p></p><p><em>Initiative</em></p><p>Sando 19 [roll of 17 on d20, +2 Init, total 19]</p><p><em>Skulk 17</em></p><p>Vorik 15 [roll of 14 on d20, +1 Init, total 15]</p><p>Cassandra 13 [roll of 11 on d20, +2 Init, total 13]</p><p>Carrach 11 [roll of 10 on d20, +1 Init, total 11]</p><p>Rothgar 10 [roll of 9 on d20, +1 Init, total 10]</p><p>Tekk 7 [roll of 7 on d20, +0 Init, total 7]</p><p></p><p><strong>OOC</strong>: <em>No one is surprised here, mostly because you were expecting an ambush. Carrach simply didn't spot the skulk (I think Rothgar called them skulks a while ago) until it was far too late. It should be noted on the image I'm about to link to that "Ca" is Carrach and "Cs" is Cassandra. Given the length and width of the tunnels, this is the best I could do with Douane's instructions for character placement. Remember that you can move through friendly squares.</em></p><p></p><p><img src="http://www.unc.edu/~nvm/n/map1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1357968, member: 59"] [b]Carrach[/b]: You enter the room a short way, but see and hear nothing until you see a blur to your right and feel the bite of a sword in your left thigh. [b][2 damage][/b] [i]Initiative[/i] Sando 19 [roll of 17 on d20, +2 Init, total 19] [i]Skulk 17[/i] Vorik 15 [roll of 14 on d20, +1 Init, total 15] Cassandra 13 [roll of 11 on d20, +2 Init, total 13] Carrach 11 [roll of 10 on d20, +1 Init, total 11] Rothgar 10 [roll of 9 on d20, +1 Init, total 10] Tekk 7 [roll of 7 on d20, +0 Init, total 7] [b]OOC[/b]: [i]No one is surprised here, mostly because you were expecting an ambush. Carrach simply didn't spot the skulk (I think Rothgar called them skulks a while ago) until it was far too late. It should be noted on the image I'm about to link to that "Ca" is Carrach and "Cs" is Cassandra. Given the length and width of the tunnels, this is the best I could do with Douane's instructions for character placement. Remember that you can move through friendly squares.[/i] [img]http://www.unc.edu/~nvm/n/map1.jpg[/img] [/QUOTE]
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