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Dungeon Adventure Path - Questions [spoilers]
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<blockquote data-quote="Berandor" data-source="post: 1586598" data-attributes="member: 225"><p>Hi!</p><p></p><p>I'm currently preparing to run the Dungeon Adventure Path (AP) with our group (ETA ~1 month). Before I continue, however, I want to clearly dissuade every prospective player from reading. Spoilers will be encouraged!</p><p></p><p>So, I'll set the AP in the FR, on the eastern end of Tethyr, to be precise. I'll change St.Cuthbert to Helm, Wee Jas to Azuth (because we'll have an Azuthian wizard in the group), Pelor to Lathander (it just fits too well, even though I'd have preferred Siamorphe), and Kord to ... ? I just don't know. I'm considering Liira, but it doesn't seem too fitting. However, I just can't imagine Tempus-clerics preferring a festival to a fight <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I will also change Erykhdul (sp?) to Garagos, Vecna to Shar, and Hextor I'm not sure whether I really want Bane.</p><p></p><p>Now, I would prefer my group to survive the AP, at least the first couple of adventures, and here's my most important question: Just how deadly is the AP, really?</p><p></p><p>It would also be cool if you'd just post some random experiences with the AP, or some advice. I usually run self-made adventures, not modules, so I'm a little wary. I'll be especially trying not to make the AP into too much of a dungeon crawl experience.</p><p></p><p>Well, any thoughts, comments, ridicule?</p></blockquote><p></p>
[QUOTE="Berandor, post: 1586598, member: 225"] Hi! I'm currently preparing to run the Dungeon Adventure Path (AP) with our group (ETA ~1 month). Before I continue, however, I want to clearly dissuade every prospective player from reading. Spoilers will be encouraged! So, I'll set the AP in the FR, on the eastern end of Tethyr, to be precise. I'll change St.Cuthbert to Helm, Wee Jas to Azuth (because we'll have an Azuthian wizard in the group), Pelor to Lathander (it just fits too well, even though I'd have preferred Siamorphe), and Kord to ... ? I just don't know. I'm considering Liira, but it doesn't seem too fitting. However, I just can't imagine Tempus-clerics preferring a festival to a fight :) I will also change Erykhdul (sp?) to Garagos, Vecna to Shar, and Hextor I'm not sure whether I really want Bane. Now, I would prefer my group to survive the AP, at least the first couple of adventures, and here's my most important question: Just how deadly is the AP, really? It would also be cool if you'd just post some random experiences with the AP, or some advice. I usually run self-made adventures, not modules, so I'm a little wary. I'll be especially trying not to make the AP into too much of a dungeon crawl experience. Well, any thoughts, comments, ridicule? [/QUOTE]
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