Okay, so, round 2, by which of course I mean issue two.
This little puppy cost me £4.99 and the question is - was it worth it?
Although, the real question is, should you subscribe?
Contents:
- Magazine 24 pgs, A4 size, thin paper (80gsm at a guess), has basic rules and according to the cover a 'New and Exclusive Adventure'
- Set of yellow dice
- One sided Map
- Marketing flyer
- Advantage, disadvantage and inspiration (2 pages, lots of reused art)
- Resting and hit dice (2 pages, lots of reused art)
- Spell Casting (4 pages, lots of... can you see a pattern yet?)
- Humans 2 pages of utterly worthless nothingness including this gem - 'Because many humans are able to live fully in the present, they can be well suited to the adventuring life' or this one 'Sometimes being able to see a version of your real-world self in the game is the best way to become fully immersed within it.' Maybe I'm just old and cynical but those lines make me want to bang my head on the table they are so utterly devoid of value.
- Rogues (4 pages)
- The Forgotten Realms (2 pages)
- The Adventure - (6 pages)
Articles 1,2,3 and 5 are all explaining the rules. It could be said that WOTc have sliced up their rulebook into small slivers and are hoping to (re)sell it to a) geeky fans who buy everything, b) newbies who don't know better. It could also be said this is a cynical cash grab as they know that these rules are changing next year.
I know I'm going out of sequence but I'll do the adventure at the end - dice, just about okay for cheap yellow light plastic dice, map, would have been 1000 x more useful if it had reference numbers in the grids AND the fuzzy, soft detail of the lettering and terrain markings makes me think this has been blown up from a smaller, existing map and printed. I like a hex map, and part of me likes this, but meh, it could have been so much better. Still, it is printed on quite thick stock - I'll give the map a thumbs up - just, marketing flyer well look at the cr- -, I mean the great giveaways - oh wait, '4 exclusive miniatures' except they are NOT miniatures. They are standees. That is a different thing! WOTc have spent years selling miniatures, they know this. And sadly, that misleading marketing leads us straight to this weeks 'adventure'...
Adventure - The Forgotten Vault
Except it isn't. It's an Encounter.
You know how we know this? Because it says that on page 7 which is the start of the adventure. On the next page is says Adventure 1: Encounter 2. Which ties into what I said on the last review. Maybe they will turn this into an actual adventure by connecting the encounters... except no. There is NO connect with this issues ENCOUNTER, from last issues ENCOUNTER - and in both issues, they say 'adventure' on the cover.
They use six pages for this encounter - one page is a hand-drawn handout map for the party which spoils the ONLY trap in the encounter, they take two pages to intro the adventure, and they use up a page and a half on stat blocks and creatures pictures. (I'm back to wanting to bang my head on the table.)
'But, Stephen' you intercede, 'what about the quality of the page and half you do get for the encounter?'
Well, there is the bit where I am fairly sure the map icons are wrong and that locations v5 and v6 should be swapped around otherwise you are MORE likely to encounter the real treasure room BEFORE the false treasure room. There is the river that serves no purpose other than to possibly take a character out of the game (they could have had it accessible at two points and allowed travel along it and/or had a fight in the water as the party cross the river - otherwise you are slowing them down for no purpose) or shall we lament the lack of wandering monsters, map positions for creatures and treasure and did we mention the descriptions lacked detail?
Also... god help me... also the one room which contains mimics, contains ALL the mimics that you will encounter. No spreading the fun out.
No NPCs in this issues adventu- sorry encounter. Well, unless you count the patron, who doesn't go to the location with you.
'But, Stephen' you intercede again, 'there must be something of value?'
Actually, yes. I liked the fact that the treasure was magicked so that once you left it, you forgot about it. That was a nice touch and I though the NPCs motives for hiring the party were valid. It's just a shame about everything else.
The adventure was done by Will Doyle according to the credits. I did like the DM Top Tips that you can see in the red Christmas bauble looking circles above. Possibly the best advice to be found in the magazine. Again, as I said last time, I wonder what limitations Will had put on him. He does not have much space to craft something more detailed. I'm more than willing to blame his bosses. Whoever is responsible, it letting down DnD with this shallow work.
Conclusion
I bought this so I could review it. I like the forgetting the magic trick with the magic item, I also like the magic item is a 800lb statue that will force the party to think about how to get it out. (Great challenge for a party of new players.) Sadly, that challenge is gutted by the fact that little to nothing will interfere with the party as they manhandle the statue so it becomes an exercise in maths more than creative thinking or fighting/resource management. (Personally, I'm floating it out of the river using the wooden doors that we are told are again 'thick oak' (other woods do exist, Will), or at least trying that.)
Is this worth it for newbies? No.
Is this worth it for collectors? No.
Should anyone buy this? No.
Does it have redeeming features? Yes but not enough to save it.
Will I ever use any of this content? No - apart from the forgetting magic item trick (I like that)
Will I buy the next issue? Maybe but only to provide the public service of reviewing it... maybe.
Should you subscribe to bag the extra goodies? No.
Whilst you are here
I'm not one for saying my work is better than someone else's work and I won't do that now. But if you do want a new adventure - feel free to check out my kickstarter than has just over five days left to run: https://www.kickstarter.com/projects/thegrinningfrog/crucible-of-ixium
I can promise maps with icons, NPCs with depth and detail and doors that are sometimes not made of oak...