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Dungeon Bash - High Levels
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<blockquote data-quote="Flyspeck23" data-source="post: 3268799" data-attributes="member: 10648"><p>That's the tricky part <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The cards will work in slightly different ways to the tables - the cards aren't ready yet (obviously), so it's quite hard to say how. The system I'm working on will result in slightly different dungeons.</p><p></p><p>If designing your own, take the tables as a starting point, but design every card in a way that all cards don't have open-ended corridors - just dead ends and doors. That way, you should be able to combine the corridor table and the "door opened from corridor" table into a single set of cards, without a need for the third table.</p><p></p><p>That'll be the way the "official" cards will work, more or less. I'll probaly redesign the "corridor" results a little though. Or not <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Flyspeck23, post: 3268799, member: 10648"] That's the tricky part :) The cards will work in slightly different ways to the tables - the cards aren't ready yet (obviously), so it's quite hard to say how. The system I'm working on will result in slightly different dungeons. If designing your own, take the tables as a starting point, but design every card in a way that all cards don't have open-ended corridors - just dead ends and doors. That way, you should be able to combine the corridor table and the "door opened from corridor" table into a single set of cards, without a need for the third table. That'll be the way the "official" cards will work, more or less. I'll probaly redesign the "corridor" results a little though. Or not ;) [/QUOTE]
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