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<blockquote data-quote="Li Shenron" data-source="post: 5977540" data-attributes="member: 1465"><p>I love riddles, but there are people who hate them, mostly because they are afraid to solve them. You need to know your players...</p><p></p><p>Some things to keep in mind:</p><p></p><p>- all the riddles you proposed are classic, there is a very good chance that at least someone in your group already knows the answer, unless the players are very young e.g. teenager; however I don't think this is a problem, if someone knows the answer already he'll probably be happy anyway that he can provide the solution</p><p></p><p>- don't make solving a riddle absolutely necessary to progress in the adventure (you've already mentioned this), or if you do that, then you must provide ways to get past it without actually solving it (e.g. the characters may take a detour from the quest to find someone who can solve the riddle for them)</p><p></p><p>- if you're using a good (i.e. not easy) riddle, try to place it where the PCs will encounter it at the end of the gaming session, which means that the players will have many days to solve it before coming back to the game</p><p></p><p>I had a couple or killer riddles we stumbled upon in the past, if you're interested, but personally they took me like an hour or so to solve them the first time so you definitely need to consider this chance when placing them in the middle of an adventure!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5977540, member: 1465"] I love riddles, but there are people who hate them, mostly because they are afraid to solve them. You need to know your players... Some things to keep in mind: - all the riddles you proposed are classic, there is a very good chance that at least someone in your group already knows the answer, unless the players are very young e.g. teenager; however I don't think this is a problem, if someone knows the answer already he'll probably be happy anyway that he can provide the solution - don't make solving a riddle absolutely necessary to progress in the adventure (you've already mentioned this), or if you do that, then you must provide ways to get past it without actually solving it (e.g. the characters may take a detour from the quest to find someone who can solve the riddle for them) - if you're using a good (i.e. not easy) riddle, try to place it where the PCs will encounter it at the end of the gaming session, which means that the players will have many days to solve it before coming back to the game I had a couple or killer riddles we stumbled upon in the past, if you're interested, but personally they took me like an hour or so to solve them the first time so you definitely need to consider this chance when placing them in the middle of an adventure! [/QUOTE]
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